-Barrel Bags-All players must have a field approved barrel bag to keep BB’s from escaping their barrel when in the no-fire zones.
-Eye protection- All eye protection must be full seal, be rated to resist impacts and have retention. Mesh goggles are not allowed unless another form of eye protection is worn underneath I.E. Shop glasses.
10-11 year olds must wear a full paintball mask
12, 13, 14,and 15 year olds may wear full seal goggles and mesh or hard plastic lower face protection that covers the lower face and ears.
16 and 17 year olds must wear full seal goggles, they can also wear lower mesh or hard plastic that covers the lower face.
18+ can wear just full seal glasses with retention; however full face protection is still recommended.
-Feet Per Second Limitations: All weapons are chronographed with .20 grams. No weapon can shoot over 1.64 Joules. (All weapons are subject to chrono with .40 gram BB’s to account for joule creep.)
Bolt Action Sniper Rifles: 500 FPS Maximum
AEG’s: 420 FPS
Side-arms: 400 FPS (Some weapons will be assigned minimum engagement distances depending on FPS)
-(No weapons may shoot over 20 rounds per second)
ALL GUNS ARE SUBJECT TO BEING CHROMED WITH .40 GRAM BBS TO ACCOUNT FOR JOULE CREEP. This is especially a concern with gas and HPA guns.
No Fire Zones: All no-fire zones will be clearly marked. All airsoft guns will be safed, the magazine will be ejected and a barrel bag must be placed on the gun at all times in no fire zones. Eye protection will be worn at all times outside of the no fire zones.
Boundaries: All boundaries are clearly marked with yellow caution tape. Do not cross outside of or shoot through the yellow caution tape.
Prohibited Items: Firearms and Live Ammunition, Any blade longer than 4 inches, Mace, Pepper Spray or any other nonlethal weapon, Improvised airsoft grenades, Pyrotechnic devices, Potato guns or any compressed air launcher., Absolutely no alcohol or illegal narcotics.
Field Marshals: Field Marshals are the supreme authority on the field. They are here to give players a fun safe time. Please be respectful and comply with all requests from Marshals. Marshals must be informed of any gameplay problems and real world emergencies.
Hit Calling: Airsoft is an honor sport, the game hinges on the integrity of the players. A hit anywhere to the body or gear of a player counts as a hit. Ricochets do not count, nor do gun hits, or friendly fire. When hit a player should yell “HIT” as loud as possible, raise his or her dead rag, and assume a nonthreatening position. Dead players may not talk, or communicate in any fashion with other players.
Medics are designated players who can heal dead frindlies back to life by tapping them for sixty full seconds. Anyone can move a dead friendly player by maintaining physical contact. Medics may not shoot or move while healing a dead player.
Respawn: A respawn is a designated area that dead players can walk to, tap and come back to life. Players must go all the way to respawn. They cannot start on the way to respawn and stop for any reason before reaching their respawn point.
Rules of Engagement: Try and aim for center mass when at all possible. Blind firing is not allowed, weapons should always be shouldered and players should have the ability to aim down the sights when firing. All weapons must be on semi automatic inside of buildings. Full auto fire is prohibited within thirty feet.
All of the following carry the penalty of expulsion from the field if violated:
Any language that is deemed verbally aggressive I.E. threats, slurs, vulgar gestures.
Any physical aggression or unwanted physical contact. I. E. striking grabbing, shooting outside of gameplay.
Theft from private persons or the field
All patrons are expected to act with integrity and maturity. Anyone who becomes a danger to themselves or the field will be ejected form the facility immediately.
PLEASE DRIVE SAFELY when coming to and from the Field. Always keep your airsoft guns in a gun bag and in a safe location.