• Cost:
    Pre-reg before February 3rd = $60
    Pre-reg: February 3rd – February = $70
    Pre-reg: February 17th – Walk-on = $80

    NOKRI III OPORD

    (NORTHERN CIRCLE)

    1. Situation
    2. Enemy Forces

    ABCG forces in the area of operation (AO) are wearing multicam pattern uniforms as well as some elements wearing white biological hazard suits.

    Intelligence suggests that they are located at their casualty collection point (CCP) located at grid coordinate .

    1. Friendly Forces

    Northern Circle forces will be wearing woodland pattern uniforms as well as some elements wearing black.

    Our forces will start at our CCP at grid coordinate .

    1. Unit Structure

    Friendly forces have one (1) company-sized element consisting of three (3) infantry platoons available for tasking.

    Intelligence suggests a similar sized presence of enemy forces in the AO.

    1. Special Assets

    1. Mission

     A possible extraterrestrial event has occurred, this time in central Agova. Not much is known at this time, but we believe it is highly localized single object landing, although the object may be larger than the initial probe crash and both of the two previous landings. Intel suggests several more objects entered the Earth’s atmosphere during an initial recon of the site.  All communication with the operatives sent in has ceased.  We are sending forces to assess the area and take control of the situation. Extraterrestrial forces are believed to have deployed infantry units on the ground.

    The soonest that a company sized element can be mobilized and mission-ready on site will be 23 FEB 2019.

    1. Execution

    a)Rules of Engagement (ROE)

    • Nothing in these ROE limits your right to take appropriate action to defend yourself and your unit against attack or threats of attack.
    • Hostile fire may be returned effectively and promptly to stop a hostile attack.
    • You may not seize the property of others to accomplish your mission.
    • Detention and transport of civilians is NOT authorized for this mission.
    • Detention of enemy uniformed military forces is NOT authorized for this mission.
    • Enemy forces are to be shot on sight after positive identification.
    • All forces must fire on semi-auto unless designated as a support weapon.
    • Support weapons are not permitted to fire within fifty feet of any target.
    • All weapons must be chronographed the day of the event and adhere to rules and regulations on Ballahackairsoft.com under RULES > Weapon Restrictions.

    b)LOA (Limit of Advance)

    • Friendly forces are not to advance within 100 yards of the enemy CCP.
    1. Service Support
    2. Uniforms and Equipment

    Friendly forces will be wearing woodland pattern uniforms as well as some elements wearing black.

    1. Medical Supplies

    Friendly forces will start with 20 units of medical supplies (Medical Bandages) available for on-site treatment of wounded.

    1. Medical Evacuation

    CCP has been established for wounded that require medivac.

    1. Command and Signal
    2. Radio Frequencies

    Designated radio frequencies for Command Use (3-4)

    Designated radio frequencies for platoon-level use (non-command) (5-10)

    1. Challenge and Password

    “ARC” – “FLASH” will be the company challenge and password.

    1. Chain of Command

    1. Timeline

    23 FEB 2019

    Parking 0730-0900

    Registration/Processing 0800-0900

    Briefing 0900-0930

    Phase One 1000-1300

    Op Pause 1300-1400

    Phase Two 1400-1800

    Debrief/Raffles 1815-1845

    Cost:
    Pre-reg before February 3rd = $60
    Pre-reg: February 3rd – February = $70
    Pre-reg: February 17th – Walk-on = $80

     NOKRI III OPORD

    (Astro-Biological Containment Group — ABCG)

    1. Situation
    2. Enemy Forces

    Northern Circle forces in the area of operation (AO) are wearing woodland pattern uniforms as well as some elements wearing black.

    Intelligence suggests that they are located at their casualty collection point (CCP) located at grid coordinate .

    1. Friendly Forces

    ABCG forces will be wearing multicam pattern uniforms as well as some elements wearing white biological hazard suits.

    Our forces will start at our CCP at grid coordinate .

    1. Unit Structure

    Friendly forces have one (1) company-sized element consisting of three (3) infantry platoons available for tasking.

    Intelligence suggests a similar sized presence of enemy forces in the AO.

    1. Special Assets
    1. Mission

    A possible extraterrestrial event has occurred, this time in central Agova. Not much is known at this time, but we believe it is highly localized single object landing, although the object may be larger than the initial probe crash and both of the two previous landings. Intel suggests several more objects entered the Earth’s atmosphere during an initial recon of the site.  All communication with the operatives sent in has ceased.  We are sending forces to assess the area and take control of the situation. Extraterrestrial forces are believed to have deployed infantry units on the ground.

    The soonest that a company sized element can be mobilized and mission-ready on site will be 23 FEB 2019.

    1. Execution
    2. Rules of Engagement (ROE)
    • Nothing in these ROE limits your right to take appropriate action to defend yourself and your unit against attack or threats of attack.
    • Hostile fire may be returned effectively and promptly to stop a hostile attack.
    • You may not seize the property of others to accomplish your mission.
    • Detention and transport of civilians is NOT authorized for this mission.
    • Detention of enemy uniformed military forces is NOT authorized for this mission.
    • Enemy forces are to be shot on sight after positive identification.
    • All forces must fire on semi-auto unless designated as a support weapon.
    • Support weapons are not permitted to fire within fifty feet of any target.
    • All weapons must be chronographed the day of the event and adhere to rules and regulations on Ballahackairsoft.com under RULES > Weapon Restrictions.
    1. LOA (Limit of Advance)
    • Friendly forces are not to advance within 100 yards of the enemy CCP.
    1. Service Support
    2. Uniforms and Equipment

    ABCG Forces will be wearing Multicam pattern uniforms as well as some elements wearing white biological hazard suits. Load bearing equipment will vary by unit.

    1. Medical Supplies

    Friendly forces will start with 20 units of medical supplies (Medical Bandages) available for on-site treatment of wounded.

    1. Medical Evacuation

    CCP has been established for wounded that require medivac.

    1. Command and Signal
    2. Radio Frequencies

    Designated radio frequencies for Command Use (11-12)

    Designated radio frequencies for platoon-level use (non-command) (13-18)

    1. Challenge and Password

    “DARK” – “SUN” will be the company challenge and password.

    1. Chain of Command
    1. Timeline

    23 FEB 2019

    Parking 0730-0900

    Registration/Processing 0800-0900

    Briefing 0900-0930

    Phase One 1000-1300

    Op Pause 1300-1400

    Phase Two 1400-1800

    Debrief/Raffles 1815-1845

  • The ongoing conflict continues between Rosvad and Endura in the Ballahack World Conflict Series.

    Where: Ballahack Airsoft Field

    Cost:
    Pre-reg before February 17th = $45
    Pre-reg: Feb 17th – March 2nd = $55
    Pre-reg: March 3rd – Walk-on = $65

    What you get: Full Day Operation split into two phases, PVC World Conflict Patch, Free drinks all day, and unforgettable memories!

    Description: This event is a hybrid between mil-sim and regular gameplay. We design these operations to accommodate seasoned players who want to go hardcore as well as players wanting to learn, shoot, and have fun. We maximize the Field usage and create new challenges and objectives for each one.

    Kit Requirements: To make it easier for the broader spectrum of players there are no hard set kit requirements for World Conflicts. We encourage Rosvad Forces to wear Woodland or Russian BDUs and Enduran Forces to wear Multicam or Tan BDUs.

    Registration: When you register you are not yet split to a team. These events have always worked out such that those wearing the proper suggested BDUs and are hardcore for their side get to join their side. We then split new players to balance out the forces.

    Team recognition: As there are no strict BDU requirements teams are designated with either Red Tape (Rosvad) or Blue Tape (Endure) around both arms. However if you have Endura or Rosvad patches they can be used to replace said tape. Team flag patches are available for purchase at the Field and Outdoor Store.

    Rules: Standard Field Rules apply with the exception of special medic rules that will be briefed the day of. All players are required to read through the standard rules and regulations on the Ballahack website and sign a digital waiver before attending.

    To enhance the gameplay these events are semi-auto only except for support weapons.

    The Pre-reg cost goes up 3 weeks out and the week of the event so pre-reg early to save.

    REGISTER

  • Z SURVIVOR: 

    Date:  Saturday March 23rd 2019

    Location:  Ballahack Airsoft, 2900 Ballahack Road, Chesapeake VA 23322

    Additional Information and OP schedule will be released shortly.

    Z ALL DAY ZOMBIE:

    ALL DAY ZOMBIES: There are 350 All Day Zombie slots available at no charge. This is for players who want to be a part of the event without paying and like the idea of creating panic for human players and experiencing something different in airsoft. This role does not allow weapons.

    All Day Zombie Registration includes A Custom PVC Z Patch, free water all day, a raffle ticket for the Raffle, and a FREE Ballahack Gameplay Card.

    CAMPING: Camping onsite is allowed Friday and Saturday Night at the Field but not Sunday night. All campers must have their equipment cleaned up and back at their vehicles by 7:30 AM.

    WEAPONS AND RESTRICTIONS

    This event will only allow PISTOLS, SHOTGUNS, and BOLT-ACTION RIFLES that are shooting under 1.49 joules regardless of weight bb used. We have limited weapon use to these class of guns to ensure we can create the quality experience we desire to give the player as well as protect Zombie Role-Players.

    There will be NO FULL AUTO at this event.

    PISTOLS: Your pistol must be what is widely considered as a pistol. It cannot be considered and SMG (Sub-Machine Gun). Pistols CANNOT have stocks on them for this event. A pistol is allowed to have full-auto capability but CANNOT be used on full-auto.

    -Gas Blowback Pistols will be chronoed with .20 gram bbs and must be under 1.49 joules (400 fps with .20s).
    – Gas Non-Blowback Pistols will be chronoed with .40 gram bbs to account for possible joule creep and must be under 1.49 joules (283 fps with .40s).
    -AEPs (Airsoft Electric Pistols) / Springer Pistols will be chronoed with .20 gram bbs and must be under 1.49 joules (400 fps with .20s).

    SHOTGUNS: Shotguns must be used in semi-auto or single pump settings. A shotgun can have full-auto capability but CANNOT be used on full-auto.
    -Spring Powered Shotguns will be chronoed with .20 gram bbs and must be under 1.49 joules (400 fps with .20s).
    -Gas Powered Shotguns will be chronoed with .40 gram bbs to account for possible joule creep and must be under 1.49 joules (283 fps with .40s).

    BOLT ACTION / LEVER ACTION RIFLES: A bolt action or lever action rifle must only be able to fire one round at a time. Scopes are allowed to be used.
    -ALL BOLT ACTION /LEVER ACTION RIFLES will be chronoed with .40 gram bbs to account for possible joule creep and must be under 1.49 joules (283 fps with .40s). NO ACCEPTIONS!

    WEAPONS AND RESTRICTIONS CONTINUED…

    -TO BE CLEAR: No AEGs, SMGs, LMGs, MMGs, or Rifles (Apart from Bolt Action or Lever Action) can be used at this event.
    -No winding high capacity magazines
    -No Melee weapons
    -No smoke or pyrotechnics
    -No Grenade Launchers / 203 grenades
    -No knives, blades, crow bars, axes, etc.

    Thunder Bs, Tornados, and other non-pyro grenades will be allowed.

    EYE /FACE PROTECTION

    -Eye Protection- All eye protection must be full seal, be rated to ANSI Z87.1 and have retention behind the head. Mesh goggles are not allowed unless another form of eye protection is worn underneath.
    -Age Restrictions:
    18+ can wear just full seal glasses with retention; however full face protection is still recommended. Lower face protection is strongly encouraged.
    16 and 17 year olds must wear full seal goggles, they must also wear lower mesh or hard plastic that covers the lower face.
    12, 13, 14,and 15 year olds must wear full seal goggles and mesh or hard plastic lower face protection that covers the lower face and ears or a full face paintball styled mask.
    10-11 year olds must wear a full paintball mask.

    EVENT STRUCTURE

    1. PHASE ONE:
    Phase One is two hours long. In phase one Group A Survivors will be the only ones with weapons and will be fighting Group B (Roleplaying as zombies) and the permanent voluntary Zombie Group. This is how we will achieve the overwhelming zombie horde effect. Players in Group A will be tasked with collecting supplies to ultimately build and power Safe House Bunkers while attempting to fight off zombies.

    1. PHASE TWO:
    Phase Two is two hours long. In phase one Group B Survivors will be the only ones with weapons and will be fighting Group A (Roleplaying as zombies) and the permanent voluntary Zombie Group. This is how we will achieve the overwhelming zombie horde effect. Players in Group A will be tasked with collecting supplies to ultimately build and power Safe House Bunkers while attempting to fight off zombies.

    1. PHASE THREE:
    Phase Three is three hours long. In phase three Group A Survivors and Group B survivors will have weapons and will be fighting each other and the permanent voluntary Zombie Group. Both Groups will be tasked will final activation and control of Safe House Bunkers of which there are only enough to support half of the survivors. For final “survival victory” a player must be inside a Safe House Bunker that is activated at Endex.

    EVENT RULES

    1. FIELD MARSHALS:
    Field Marshals are the supreme authority on the field. They are present in order to maintain a safe and fun environment. Disobeying, disrespecting and/or arguing with a marshal is strictly prohibited. Field marshals must be informed of any violations of field or game rules. FIELD MARSHALS MUST BE INFORMED IMMEDIATELY OF ANY FIELD EMERGENCY SITUATIONS.

    2. HIT CALLING AND GETTING DESTROYED BY ZOMBIES:
    Human survivors are not fighting each other during Phases One and Two. Friendly fire will not count unless both friendly’s are engaging each other. During Phase Three if a survivor hits an enemy team survivor anywhere on their body or gear that player is dead or wounded. Gun hits and ricochets do not count. The downed player can either wait to be bandaged or return to their respawn.
    Players are encouraged to aim center mass and avoid head shots when engaging zombies. When a zombie gets hit they are to drop to the ground. A zombie cannot be shot while on the ground. A downed zombie has the choice to wait one minute on the ground and then re-animate as a live zombie by standing up with their dead rag put away, or to hold their dead rag in the air, stand up, and return to spawn. A zombie without a dead rag while standing up is considered a live zombie and can be shot.
    Zombies kill humans by… (We’ll let you know, but we can say it’s essentially a flag football styled system)

    ALL PLAYERS MUST HAVE TWO DEAD RAGS ON THEM.

    3. MEDICS:
    There are no classical medics at Z. During Phases One and Two there will be no use of medical supplies. During Phase Three a medic bandage can be used on a human survivor that has been shot by the opposing survivor team. The bandage must be fully wrapped around a wounded players limb, the “medic” must then apply pressure to the bandage area for thirty seconds before removing the bandage. Once the bandage is off, the wounded player is now healed.

    4. RESPAWNS:
    Human Survivors will have a single fixed respawn point during each of the three phases. During Phase Three Survivor Group A and Survivor Group B will have separate respawns. Respawns are instantaneous and players are invincible while touching their spawn point. Zombies cannot go with 100 ft of a human respawn.
    Zombie Role-Players will have multiple respawn points during each phase. If a Zombie chooses to not re-animate and go to a spawn point they must continue to a spawn point. Zombies are invincible at their spawns and cannot be fired upon.

    5. Chrono and Minimum Engagement Distances:
    All players must have marshals chronograph every weapon they use before entering gameplay. If ANY WEAPON fires 1 fps over the previously stated limit of 1.49 joules out of 5 shots the weapon will be DENIED. (PLEASE KNOW YOUR GUN, we do not like denying players but will for the safety of others)
    – NO FULL AUTO PERIOD
    – There is NO minimum engagement distance for weapons under 1.49 joules.

    6. ZOMBIE AGRESSION
    Zombies are not to have significant physical contact with other players. Situational awareness is imperative as to not step on inevitable dead bodies all over the place.

    Zombies will be led by Zombie Role-player Admins. Zombies must follow general instructions given by said Admin.

    Aggression Levels: Zombies will have four levels of aggression, Red, Orange, Yellow, and Green.

    Level Red: Red means zombies are essentially a slow moving, non-aggressive, “walking dead” zombie. The only threat they pose is in large numbers.

    Level Orange: Orange means a faster paced hobble walking zombie. These zombies might kill the unaware or out of ammo survivor. A human can still outrun them.

    Level Yellow: Yellow means a half fast walking / stumbling running zombie. It would be difficult for a human to outrun multiple Level Yellow Zombies. They’re also smarter and can predict where you’re going to cut you off.

    Level Green: Green means GO! Level Green Zombies have a blood lust that will not stop them from sprinting, jumping, and climbing for their prey. We’re talking “28 Days Later” or “World War Z” (The Movie) Zombies. God help you all.

    Levels may be activated for the entire zombie horde simultaneously or randomly given to individual zombies to keep survivors on their feet the entire time.

    Atmosphere and Attitude

    CLOTHING / GEAR:

    Survivors: To create an immersive environment we are encouraging players to dress as civilian survivors. Plate carriers and chest rigs are allowed as is camouflage but please do not try to look like a full blown DEVCAGSIXRANGER operator. Try to look like a civilian who has acquired gear off bodies.

    Zombies: Please attempt to wear neutral colors as much as possible. Avoid bright colors. Plate carriers are allowed to help with round protection but are discouraged. No weapons of any kind are allowed for zombies or for survivors during their zombie role-playing phase. If you want to go all out with makeup and fake blood then you’re awesome!

    ATTITUDE:
    Z is a unique experience. It requires everyone involved to see the bigger picture of creating an incredible experience you can’t get anywhere else. There are many trying situations that might arise from this game however all players are expected to comport themselves in a mature, friendly manner, even when the game gets intense. Any instances of verbal or physical aggression are grounds for immediate banning from the field.

    ALL PLAYERS MUST SIGN THE DIGITAL WAIVER AVAILABLE ON BALLAHACKS WEBSITE.

    REGISTER

  • The ongoing conflict continues between Rosvad and Endura in the Ballahack World Conflict Series.

    Where: Ballahack Airsoft Field

    Cost:
    Pre-reg before March 23rd = $45
    Pre-reg: March 24th – April 6th = $55
    Pre-reg: April 7th – Walk-on = $65

    What you get: Full Day Operation split into two phases, PVC World Conflict Patch, Free drinks all day, and unforgettable memories!

    Description: This event is a hybrid between mil-sim and regular gameplay. We design these operations to accommodate seasoned players who want to go hardcore as well as players wanting to learn, shoot, and have fun. We maximize the Field usage and create new challenges and objectives for each one.

    Kit Requirements: To make it easier for the broader spectrum of players there are no hard set kit requirements for World Conflicts. We encourage Rosvad Forces to wear Woodland or Russian BDUs and Enduran Forces to wear Multicam or Tan BDUs.

    Registration: When you register you are not yet split to a team. These events have always worked out such that those wearing the proper suggested BDUs and are hardcore for their side get to join their side. We then split new players to balance out the forces.

    Team recognition: As there are no strict BDU requirements teams are designated with either Red Tape (Rosvad) or Blue Tape (Endure) around both arms. However if you have Endura or Rosvad patches they can be used to replace said tape. Team flag patches are available for purchase at the Field and Outdoor Store.

    Rules: Standard Field Rules apply with the exception of special medic rules that will be briefed the day of. All players are required to read through the standard rules and regulations on the Ballahack website and sign a digital waiver before attending.

    To enhance the gameplay these events are semi-auto only except for support weapons.

    The Pre-reg cost goes up 3 weeks out and the week of the event so pre-reg early to save.

    REGISTER

Wild Ballahack
  • More information on our Wild West Role-play event coming soon…

  • The ongoing conflict continues between Rosvad and Endura in the Ballahack World Conflict Series.

    Where: Ballahack Airsoft Field

    Cost:
    Pre-reg before June 2nd = $45
    Pre-reg: June 2nd – June 15th = $55
    Pre-reg: June 16th – Walk-on = $65

    What you get: Full Day Operation split into two phases, PVC World Conflict Patch, Free drinks all day, and unforgettable memories!

    Description: This event is a hybrid between mil-sim and regular gameplay. We design these operations to accommodate seasoned players who want to go hardcore as well as players wanting to learn, shoot, and have fun. We maximize the Field usage and create new challenges and objectives for each one.

    Kit Requirements: To make it easier for the broader spectrum of players there are no hard set kit requirements for World Conflicts. We encourage Rosvad Forces to wear Woodland or Russian BDUs and Enduran Forces to wear Multicam or Tan BDUs.

    Registration: When you register you are not yet split to a team. These events have always worked out such that those wearing the proper suggested BDUs and are hardcore for their side get to join their side. We then split new players to balance out the forces.

    Team recognition: As there are no strict BDU requirements teams are designated with either Red Tape (Rosvad) or Blue Tape (Endure) around both arms. However if you have Endura or Rosvad patches they can be used to replace said tape. Team flag patches are available for purchase at the Field and Outdoor Store.

    Rules: Standard Field Rules apply with the exception of special medic rules that will be briefed the day of. All players are required to read through the standard rules and regulations on the Ballahack website and sign a digital waiver before attending.

    To enhance the gameplay these events are semi-auto only except for support weapons.

    The Pre-reg cost goes up 3 weeks out and the week of the event so pre-reg early to save.

    REGISTER

     

  • The ongoing conflict continues between Rosvad and Endura in the Ballahack World Conflict Series.

    Where: Ballahack Airsoft Field

    Cost:
    Pre-reg before July 7 th = $45
    Pre-reg: July 7th – July 20th = $55
    Pre-reg: July 21st – Walk-on = $65

    What you get: Full Day Operation split into two phases, PVC World Conflict Patch, Free drinks all day, and unforgettable memories!

    Description: This event is a hybrid between mil-sim and regular gameplay. We design these operations to accommodate seasoned players who want to go hardcore as well as players wanting to learn, shoot, and have fun. We maximize the Field usage and create new challenges and objectives for each one.

    Kit Requirements: To make it easier for the broader spectrum of players there are no hard set kit requirements for World Conflicts. We encourage Rosvad Forces to wear Woodland or Russian BDUs and Enduran Forces to wear Multicam or Tan BDUs.

    Registration: When you register you are not yet split to a team. These events have always worked out such that those wearing the proper suggested BDUs and are hardcore for their side get to join their side. We then split new players to balance out the forces.

    Team recognition: As there are no strict BDU requirements teams are designated with either Red Tape (Rosvad) or Blue Tape (Endure) around both arms. However if you have Endura or Rosvad patches they can be used to replace said tape. Team flag patches are available for purchase at the Field and Outdoor Store.

    Rules: Standard Field Rules apply with the exception of special medic rules that will be briefed the day of. All players are required to read through the standard rules and regulations on the Ballahack website and sign a digital waiver before attending.

    To enhance the gameplay these events are semi-auto only except for support weapons.

    The Pre-reg cost goes up 3 weeks out and the week of the event so pre-reg early to save.

    REGISTER

     

  • The ongoing conflict continues between Rosvad and Endura in the Ballahack World Conflict Series.

    Where: Ballahack Airsoft Field

    Cost:
    Pre-reg before August 4th = $45
    Pre-reg: August 4th – August 17th = $55
    Pre-reg: August 18th – Walk-on = $65

    What you get: Full Day Operation split into two phases, PVC World Conflict Patch, Free drinks all day, and unforgettable memories!

    Description: This event is a hybrid between mil-sim and regular gameplay. We design these operations to accommodate seasoned players who want to go hardcore as well as players wanting to learn, shoot, and have fun. We maximize the Field usage and create new challenges and objectives for each one.

    Kit Requirements: To make it easier for the broader spectrum of players there are no hard set kit requirements for World Conflicts. We encourage Rosvad Forces to wear Woodland or Russian BDUs and Enduran Forces to wear Multicam or Tan BDUs.

    Registration: When you register you are not yet split to a team. These events have always worked out such that those wearing the proper suggested BDUs and are hardcore for their side get to join their side. We then split new players to balance out the forces.

    Team recognition: As there are no strict BDU requirements teams are designated with either Red Tape (Rosvad) or Blue Tape (Endure) around both arms. However if you have Endura or Rosvad patches they can be used to replace said tape. Team flag patches are available for purchase at the Field and Outdoor Store.

    Rules: Standard Field Rules apply with the exception of special medic rules that will be briefed the day of. All players are required to read through the standard rules and regulations on the Ballahack website and sign a digital waiver before attending.

    To enhance the gameplay these events are semi-auto only except for support weapons.

    The Pre-reg cost goes up 3 weeks out and the week of the event so pre-reg early to save.

    REGISTER

     

Project Revenant ballahack milsim
  • The ongoing conflict continues between Rosvad and Endura in the Ballahack World Conflict Series.

    Where: Ballahack Airsoft Field

    Cost:
    Pre-reg before September 22nd = $45
    Pre-reg: September 22nd – October 5th = $55
    Pre-reg: October 5th – Walk-on = $65

    What you get: Full Day Operation split into two phases, PVC World Conflict Patch, Free drinks all day, and unforgettable memories!

    Description: This event is a hybrid between mil-sim and regular gameplay. We design these operations to accommodate seasoned players who want to go hardcore as well as players wanting to learn, shoot, and have fun. We maximize the Field usage and create new challenges and objectives for each one.

    Kit Requirements: To make it easier for the broader spectrum of players there are no hard set kit requirements for World Conflicts. We encourage Rosvad Forces to wear Woodland or Russian BDUs and Enduran Forces to wear Multicam or Tan BDUs.

    Registration: When you register you are not yet split to a team. These events have always worked out such that those wearing the proper suggested BDUs and are hardcore for their side get to join their side. We then split new players to balance out the forces.

    Team recognition: As there are no strict BDU requirements teams are designated with either Red Tape (Rosvad) or Blue Tape (Endure) around both arms. However if you have Endura or Rosvad patches they can be used to replace said tape. Team flag patches are available for purchase at the Field and Outdoor Store.

    Rules: Standard Field Rules apply with the exception of special medic rules that will be briefed the day of. All players are required to read through the standard rules and regulations on the Ballahack website and sign a digital waiver before attending.

    To enhance the gameplay these events are semi-auto only except for support weapons.

    The Pre-reg cost goes up 3 weeks out and the week of the event so pre-reg early to save.

    REGISTER