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Operation Hidden Archer is the next installment of Ballahack Airsoft’s Roleplaying Milsim Series. We are creating a dynamic role playing experience by organizing a high op tempo scenario that incorporates paying players as BLUEFOR, Roleplayer enemy combatants as OPFOR, and Roleplayer non combatants as CIVILIANS. Any player that registers for one of the tickets for this event will need to be able to stay active throughout the entire day, as there are no built in breaks for this scenario.
Utilizing what we have learned from Fen Wraith, Swift Hammer, and our other Milsim events, we are going to deliver the best possible tailored Milsim experience possible to our community.
Ballahack Airsoft will be providing free bbs to all players for this event. Options will be .20, .25, .28, .32, or .40 gram bbs. Each player will be issued a combat load of roughly ~500, with resupply possible throughout the day.
ORGANIZATION: Players will be split into three elements of TWENTY players, with TWO admin staff (Platoon Leader, Platoon Sergeant). Each element will have 16 Rifleman slots, 2 Machinegunner slots, and 2 Sniper/DMR slots. To find out if your replica qualifies for this event, see the information below.
The event is a one-day experience!Early Access Price is $70 if registered before (2/12/23) and $90 if placed after (2/12/23) ,
Registration includes a Custom Hidden Archer Patch , free water all day, and a raffle ticket for the Raffle
THIS EVENT IS 18 YEARS OLD AND OLDER ONLY!
February 26th 2023 |
Day 1 |
Parking Begins |
0700 |
Processing Begins |
0730 |
Briefing |
0900 |
Game Start |
1000 |
Game End |
1700 |
RULES: All participants must read the TACSOP for the event. The TACSOP will outline event set up and all special rules/restrictions.
WAIVERS: ALL PLAYERS MUST HAVE SIGNED WAIVER WITHIN THE LAST CALENDAR YEAR. SIGN HERE
AGE RESTRICTIONS: 18 YEARS OLD OR OLDER FOR THIS EVENT
REFUNDS: Ballahack Airsoft event tickets are non-refundable unless the event is canceled.
TRANSFERS: Event tickets are non-transferable.
CAMPING: Camping is not permitted. No RV's, campers, car camping, or tents are permitted.
ALL PLAYERS MUST MEET the clothing / weapons requirements found below.
Each attendee must fill out the event waiver.
NOTE ON BLANK FIRE: This event will be utilizing blank fire guns for environmental and immersive purposes. Participants are not allowed to bring their own blank firing guns nor will they be allowed to handle ANY BF weapon at any point during the event. Keep in mind that blank fire is very loud and participants should be prepared for this.
INTENT: This is an event designed to challenge its participants through training, role-playing environments, and military simulation evolutions in a safe and organized environment utilizing airsoft replicas. The primary focus for Blufor will be on unit cohesion, tactics, and communication. The OPFOR element will be present to provide a force on force aspect to the game and to make the event a challenge for BLUFOR participants.
OVERVIEW:
FACTIONS
Players will arrive at Ballahack Airsoft Field on Sunday February 26th at 7AM.
BLUEFOR is divided into THREE platoons with a maximum of 20 players per platoon. Each platoon is divided into two squads with a maximum of 10 players per squad.
ADMIN Personnel:
BLUFOR –
60 + ADMIN
3 platoons / 2 squads per platoon / 10 pax per squad
OPFOR –
20-30 PAX
Event Timeline:
Sunday FEB 26th: Operation. (ALL PARTICIPANTS)
February 26th 2023 |
Day 1 |
Parking Begins |
0700 |
Processing Begins |
0730 |
Briefing |
0900 |
Game Start |
1000 |
Game End |
1700 |
BLUEFOR Kit Requirements: Your kit will be inspected at processing. Full Multicam uniform required. Plate Carrier/Helmet & Chest Rig strongly suggested (you MUST have one or the other). Gear color does not need to match. No black clothing or gear. (See Kit List for more details.)
BLUFOR Weapon Restrictions: There are three types of tickets available: Rifleman, Machine Gunner, and DMR/Sniper. There are four each of Machine Gunner & DMR/Sniper slots available per platoon. Machine Gunners & DMR/Snipers MUST have either a pistol or PDW. (See Kit List for more details.)
– Modern NATO styled weapons only. (See weapon list below)
– No full auto is allowed within 50 ft.
– All magazines with the exception of LMGs/MMGs must be mid capacity or lower.
– Ammunition will be issued prior to the start of the event. Ammo compliment will mirror your role YOU WILL NOT BE PERMITTED TO USE OR BRING AMMO OF YOUR OWN
– All weapons must be chronoed and pass according to the standard Ballahack Airsoft
Chrono Rules found on Ballahack Airsoft’s website under safety/regulations. ALL MEDs (Minimum engagement distances) will be enforced according to your replicas joule limit and weapon class (i.e. DMR, MMG, Sniper, etc.).
BLUFOR Weapon List: Below is a list of acceptable replicas for BLUEFOR.
Rifleman: M16 variants, M4 variants, HK416, SCAR variants, G36 variants, G3 variants, MP5 variants, MP7, FAL variants, M14 variants, UMP45, SIG rifle varients, L85s, AUGs
Machine Gunner: M249 variants, M240 variants, MK46, M60, Stoner 96, M27 IAR
Sniper Rifles: M24, M40, M700, L96, VSR10
DMRs: M14, SR25, M110, HK417, G3 variants, SCAR H variants, M14 variants, FAL variants
Pistols: 1911, M9, SIG variants, GLOCK variants, CZ variants, USP40/45, MK23
BLUFOR Kit List: Below is a list of minimum required items you MUST bring followed by strongly suggested items for this event.
Required items:
BLUFOR Suggested Kit List: The following items are suggested but not required for this event.
Suggested Items:
PROHIBITED ITEMS: The following are items you cannot bring to this event.
Op Specific Ruleset: All standard rules for Ballahack Airsoft apply with the exception of these specific rules. (You must fully read and understand all standard rules to attend this event.)
WAIVER: All Registering Participants MUST Sign the Ballahack Airsoft Field Digital Waiver found HERE
MEDIC RULES
Medic Rules will be different from regular gameplay, with different actions being required based on a set of cards issued to medics at the start of the game.
1: Bleed out is 5 minutes for all players If bled out/cannot be healed, return to Company CCP and wait for 5 minutes. The player must then move to rejoin their platoon.
2: Buddy aid: Upon being shot for the first time anyone can receive buddy aid. Buddy aid is given in the form of a tourniquet issued at the start of the game. The TQ must be fully applied to an arm and fastened for the action to be complete.
If a player wearing 1 TQ is shot, they will require a Medic. Upon a medic arriving to give aid to a downed player they will then have to interact with the causality card system. There are 3 main cards that a medic will encounter.
Tier 1: Medic will administer a medic water bottle to the down player. Once the player has consumed the bottle they will return it to the medic, remove the TQ, and carry on alive.
Tier 2: Medic will apply a pressure bandage to the downed player, they will apply pressure for the amount of time stated on the card. They will then remove the bandage and the TQ. The player is then alive.
Tier 3: Medic will have to both apply a bandage for the card’s stated time THEN the downed player must consume a water bottle. These actions must be done in sequence and not simultaneously.