All standard rules for Ballahack Airsoft apply with the exception of these specific rules. (You must fully read and understand all standard rules to attend this event.)
ALL PLAYERS MUST BE 15 YEARS OF AGE OR OLDER. (NO EXCEPTIONS.)
HIT CALLING: Anywhere on your body or gear counts as a hit. Gun hits and ricochets do not count. When you are hit you are to scream and fall down ACT IT OUT. At this point, you are considered wounded. You may not talk until you are actively receiving medical aid. Your body is lifeless and you are dead weight. To be moved to a medic you must be dragged or carried
MOVING DOWN PLAYERS: WHEN a player is shot, they MAY NOT move under their power. Friendly players must do an assisted move, such as dragging or having the shot player lean on the live player.
BLINDMAN: If there is any type of emergency all players in the AO are to stop fighting, stay where they are, and repeat “blindman”. Once the situation is resolved Command staff will give the call “Game on” before you can move or continue fighting
GENERAL CONDUCT: Be a good human being. Any verbal or physical aggression is strictly prohibited and will result in ejection from the event without a refund. Any arguing with or disobeying commands from Ballahack Command Staff will result in ejection from the event without refund. Come with a positive attitude and be the bigger person in any situation. If you do not know you can do this then do not register for this event.
WAIVER: All Registering Participants MUST Sign the Ballahack Airsoft Field Digital Waiver found HERE
MEDIC RULES
1: Bleed out is 5 minutes for all players If bled out/cannot be healed, return to Company CCP and wait for 5 minutes. The player must then move to rejoin their platoon.
2: Buddy aid: Upon being shot for the first time anyone can receive buddy aid. Buddy aid is given in the form of a tourniquet issued at the start of the game. The TQ must be fully applied to an arm and fastened for the action to be complete.
If a player wearing 1 TQ is shot, they will require a Medic. Medic will administer a medic water bottle to the down player. Once the player has consumed the bottle they will return it to the medic, remove the TQ, and carry on alive.