- FIELD MARSHALS:
Field Marshals are the supreme authority on the field. They are present in order to maintain a safe and fun environment. Disobeying, disrespecting and/or arguing with a marshal is strictly prohibited. Field marshals must be informed of any violations of field or game rules. FIELD MARSHALS MUST BE INFORMED IMMEDIATELY OF ANY FIELD EMERGENCY SITUATIONS.
Airsoft is an honor sport! Honor, Integrity and Respect go hand-in-hand with quality gameplay. All players must call their hits! All direct hits to any part of a player’s body are valid; whether a player is hit in the chest, head, or pinky. Gun hits and ricochets do not count; however, if a player is not certain, when in doubt, call it out. THERE IS A 60 SECOND BLEED OUT TIME AFTER A PLAYER IS HIT.
- When hit, a player must yell as loudly and clearly as possible “HIT” or scream violently.
- All hit players must immediately drop to the ground as if actually hit, or at minimum take a knee.
- To visually signify a hit, dead rags must be placed on top of the head, and the player’s weapon and/or hands must be raised over their head.
- While a player is “dead” they are not allowed to speak words other than “medic”, “respawning”, or “dead man walking” in order to ensure no “dead” player can communicate information to his/her team (enemy positions, etc.) until they have been “healed” by a medic or has respawned.
- Players cannot speak while being “healed” by a medic.
There are no classical medics at Revelations, instead any player possessing a Stimpak (More on this later) can heal any other player. When healing another survivor, the individual using the Stimpak cannot fire their weapon without having to restart counting to 60 with the Stimpak. Unless you’re using a super stim which takes 30 seconds.
If a Stimpak is not readily available players can utilize one of several community Respawns. Players must travel all the way to respawn if they decide to respawn. Players cannot start on the way to respawn and end up being healed via Stimpak. Players must wait at respawn for THREE minutes before they can enter gameplay. Players are encouraged to remain calm at respawn as they are community respawns and players may be in the awkward situation of respawning next to hostile players. Firefights at respawn points are strictly prohibited.
5. Chrono and Minimum Engagement Distances:
All players must chronograph every weapon they use before entering gameplay. Marshals must chronograph and tape each replica. Standard Chrono regulations apply, and minimum engagement distances apply. (All info can be found on Ballahack’s website under rules and regulations.)
Unless using a full auto only gun (a red taped gun) All guns must be kept on the “Semi-Automatic” rate of fire during the event.
- Rev is a semi-auto only event except for support
Weapons will be judged by joule limits listed on the website, not just by fps. Below are examples of FPS equivalencies with .20 gram bbs.
All AEG’s/GBBR’s must shoot below 420 FPS
All bolt action sniper rifles must shoot below 550 FPS
All Pistols must shoot below 400 FPS
All weapons are chronographed with either .20 or .40 BB’s. See RULESET on Ballahack’s website for Joule limits.
In the case of full auto weapons, firing rate cannot exceed 24 RPS and may not engage within 50ft of their target.
- NO FULL AUTO is allowed except for support weapons.
6.Rules Of Engagement:
All players are to use control when in firefights.
Blind firing over ledges or around corners is strictly prohibited. You may not shoot through a hole or crack that you cannot fit your head through.
As previously stated, players must be on semi-automatic all day unless they have an LMG. When firing players should be able to see down the sites of their weapons. No safety kills are permitted. Grenade kills are allowed only in cases in which a BB from a grenade hits a live player. There is no radius for grenade kills. You may not throw Thunder B’s in Conex boxes. Melee kills are not permitted outside of the Blood Pit.
The Field is providing stimpaks for this event. Stimpaks are gameplay items that allow players to heal their companions. Stimpaks are a syringe like object. Players must hold the Stimpak against a dead player for one minute. Once the live player has counted one minute the “wounded” player is considered alive. Stimpaks cannot be looted. Players cannot self-heal with a Stimpak however they can let other players heal them with their own Stimpak.
8.Looting and the Economy:
Rev is at its heart a role-playing event, concordantly a large part of the game is accruing wealth. This wealth is represented in the form of bottle caps and random gameplay items. Bottle caps are used as currency for all manner of goods and services. All players are requested to bring several lootable items to barter in gameplay. Specific looting rules based on different caps and denominations.
9.Roleplayers and Admin:
There will be a multitude of Admin designated roleplayers in the game. These characters range from beggars to merchants to powerful characters. These roleplayers will be designated with an overt symbol. Players are encouraged to avoid antagonizing roleplayers as they are invincible. Roleplayers are included in gameplay to enrich player experience through quests, factions, and trade. Players are encouraged to interact with roleplayers.There will also be multiple photographers and gameplay admin staff, these individuals are not in gameplay and thus not to be engaged.
Rev is a unique experience; there are very few airsoft events that come close to creating an environment akin to Revelations. There are many trying situations that might arise from this game however all players are expected to behave in a mature, friendly manner, even when the game gets intense. Any instances of verbal or physical aggression are grounds for immediate banning from the field.