Below is the official Ballahack Airsoft ruleset. Please take time to go though and read all rules carefully. We are all here to have fun in a competitive manner. So while the day might get hectic as you adjust to changing situations, keep in mind that we are NOT real world operators and that our main goal is to have fun, enjoy playing with our friends and sling BBs at them!
All players must have a field approved barrel bag to keep BB’s from escaping their barrel when in the no-fire zones. When players are on the field, they MUST NOT remove their eye protection for ANY REASON. If a player needs to defog their eye protection, they must make their way back to the no-fire zone.
All eye protection must be full seal, be rated to resist impacts and have retention. Mesh goggles are not allowed unless another form of eye protection is worn underneath I.E. Shop glasses. We DO NOT allow Oakley MFRAMES with or without the Helo Kit Addon.
Ages 10-11 – must wear full-face paintball mask
Ages 12-15 – may wear full-face paintball mask, or full seal goggles and mesh or hard plastic lower face protection that covers the lower face and ears.
Ages 16-17 – must wear full seal goggles and lower mesh or hard plastic that covers the lower face.
Ages 18+ – can wear just full seal glasses with retention; however full face protection is still recommended.
Feet Per Second Limitations
All weapons are chronographed with either .20 gram, .40 gram, or .45 gram bbs at the Field’s discretion. HPA and Gas rifles must be chronographed with .40 gram bbs to account for joule creep and remain under the joule limit. HPA guns are subject to having Tournament Locks applied to their regulators. BINARY TRIGGERS ARE NOT PERMITTED.
Pistols / Shotguns
must be under 400 FPS w.20s or 1.49j
(0) ft MED on semi / 50 ft MED on Full)
SMGs / Rifles / LMGs
must be under 420 FPS w/.20s or 1.64 j
(25ft MED (if between 401-420 FPS) on semi / 50 ft MED on Full)
Qualifying DMRs(semi locked)
must be under 475 FPS w/ .20s or 2.09j
must be under 475 FPS w/.20s or 2.09j
Bolt Action Sniper Rifles
must be under 550 FPS w/.20s or 2.81j
Grenade Shower Shells
RATE OF FIRE:
No weapon may shoot over 25 rounds per second
New Weapon Class Qualifications
We have not taken away anything from our previous regulations with the exception to full auto MEDs. We have simply added new Weapon classes with new MEDs. If your weapon shoots within a lower energy category it will have the lower MED for that category.
Examples of qualifying 7.62 NATO or higher DMR replicas:
SR25, PSG1, G3A3/G3A4/G3SG1, Dragunov (AEG or HPA), G28/HK417, SCAR-H SSR/Mk20, M14/EBR
Replicas which do not qualify as DMRs:
M16, Mk12 SPR, G3SAS/MC51, VSS/VAL, SCAR-L, Ruger 10/22
Examples of qualifying 7.62 NATO or higher MMG replicas:
PKM, BAR, M1919, MG42, M60, M240, Mk48, HK21, M134 Minigun
Replicas which do not qualify as MMGs:
M249/SAW, Stoner LMG, RPK, RPD, M27 IAR, MG36, L86 LSW, Shrike/Krytac LMG, Microgun
No Fire Zones
All no-fire zones will be clearly marked. All airsoft guns will be safed, the magazine will be ejected and a barrel bag must be placed on the gun at all times in no fire zones. Eye protection will be worn at all times outside of the no fire zones.
All boundaries are clearly marked with yellow caution tape. Do not cross outside of or shoot through the yellow caution tape.
Firearms and Live Ammunition, Any blade longer than 4 inches, Mace, Pepper Spray or any other nonlethal weapon, Improvised airsoft grenades, Pyrotechnic devices(Excluding Enola Gaye EG25 & WP40), Potato guns or any compressed air launcher, Riot shields or ballistic shields. Absolutely no alcohol or drugs are allowed to be consumed on the property.
Field Marshals are the supreme authority on the field. They are here to give players a fun safe time. Please be respectful and comply with all requests from Marshals. Marshals must be informed of any gameplay problems and real world emergencies.
Airsoft is an honor sport, the game hinges on the integrity of the players. A hit anywhere to the body or gear of a player counts as a hit. Ricochets do not count, nor do gun hits, or friendly fire. When hit a player should yell “HIT” as loud as possible, raise his or her dead rag, and assume a nonthreatening position. Dead players may not talk, or communicate in any fashion with other players.
All players MUST carry two dead rags (HIGH VIS RED, ORANGE, PINK) on them at all times and store them in two separate locations. This rule ensures that if one dead rag is lost the player will not create confusion being “dead” without an available dead rag for their head. REFRAIN from wearing RED head coverings as this can be confusing while you are alive.
Respawn and Medics
A respawn is a designated area that dead players can walk to, tap and come back to life. Players must go all the way to respawn. They cannot start on the way to respawn and stop for any reason before reaching their respawn point. Medics are designated players who can heal dead frindlies back to life by tapping them for sixty full seconds. Anyone can move a dead friendly player by maintaining physical contact. Medics may not shoot or move while healing a dead player. Medics may only healy dead friendlies on the first floors of buildings unless otherwise briefed.
Rules of Engagement
Try and aim for center mass when at all possible. Blind firing is not allowed, weapons should always be shouldered and players should have the ability to aim down the sights when firing. All weapons must be on semi automatic inside of buildings. Full auto fire is prohibited within fifty feet. Don’t shoot through small holes or cracks; if your head can fit through the opening, you can shoot through the opening.
When you come out to play Airsoft, attitude is super important. If you have a bad attitude, you will likely have a bad time. Give other players the benefit of the doubt, and remember we are all out playing BBwars in the woods with our friends!
That being said, all of the following carry the penalty of expulsion from the field if violated:
- Any language that is deemed verbally aggressive I.E. threats, slurs, vulgar gestures, condescending language.
- Any physical aggression or unwanted physical contact. I. E. striking grabbing, shooting outside of gameplay.
- Theft from private persons or the field.
- All patrons are expected to act with integrity and maturity. Anyone who becomes a danger to themselves or the field will be ejected form the facility immediately.
When coming to Ballahack Airsoft, there is an expectation that players will pay the admission fees to take part in the Airsoft experience that we provide. If ANY player is found to have not paid the admission fees but has played on the field, they will be sent home and permanently banned from our facilities
Airsoft is a sport where players from all walks of life can come together and have an amazing experience together. At Ballahack Airsoft, we believe in creating an inclusive environment that is safe for all of our customers, which includes players as young as ten years of age. With all of that being said, the following items will not be permitted at Ballahack Airsoft Field or Ballahack Tactical. If you have them on your equipment, you may remove them and continue to play, but Ballahack Airsoft reserves the right to remove any player from the property without refund:
- Any clothing, patches, or stickers exhibiting hate symbols, such as the Swastika, SS Bolts, or other Nazi symbology. WWII era German guns & equipment will be permitted, but only sanitized of any historically charged symbols.
- Any clothing, patches, or stickers exhibiting excessive profanity.
- Any clothing, patches, or stickers exhibiting sexually explicit content.
All Players are required to sign a digital waiver. Minors must have their waiver signed by a parent or legal guardian. Our digital waiver system makes it easy for you. Click HERE.
PLEASE DRIVE SAFELY when coming to and from the Field. Always keep your airsoft guns in a gun bag and in a safe location.
Grab Some Gear!
2900 Ballahack Rd, Chesapeake, VA 23322
SAT & SUN
9AM - 5PM