Operation Frozen Dagger 2/24, Walk On's Welcome. Standard Gameplay 2/25

Operation Frozen Dagger 2/24, Walk On's Welcome. Standard Gameplay 2/25

Sale

Red River

Description

Red River
(Open World Roleplay utilizing MILSIM ruleset)
June 1st-2nd, 2024

SITUATION REPORT:

The Pantano Verde region, once a thriving area, has recently succumbed to the challenges of social unrest, economic instability, and civil war. Recently, a terrorist group known as the Patagonian Liberation Front has assassinated the Governor of Pantano Verde, creating a power vacuum that the ambitious seek to fill. 

The three main Tribal groups in Pantano Verde, The Zona, The Sokol, & The Prikaza all vie for dominance in the region, while foreign influence seek their own objectives in the area.

Red River is an event that merges our Open World Roleplay events (Rev, Fertile Crescent, The Wild, etc.) with the ruleset of our MILSIM events (Limited ammo, non standard medic rules, serious tone, etc.)

Each Team has specific Uniforms and Kit Restrictions that MUST be adhered to. Failure to follow the strict guidelines will result in removal from the event without a refund.

 

PRICING TIER SYSTEM:

 

Until May 1st: $110.00

After May 1st: $130.00

 

Registration includes faction patch and a raffle ticket for the end of the day (Provided at endex).

 

June 1, 2024

  Day 1

Parking Begins

  0700

Processing Begins

  0730

Briefing

  1000

Game Start

  1015

Game End

  1700

June 2, 2024

  Day 2

Parking Begins

  0700

Processing Begins

  0730

Briefing

 0900

Game Start

  0945

Game End

  1700

Raffles

  1730

 

WAIVERS: ALL PLAYERS MUST HAVE SIGNED WAIVER WITHIN THE LAST CALENDAR YEAR. SIGN HERE

REFUNDS: Ballahack Airsoft event tickets are non-refundable unless the event is canceled. 

CAMPING: Camping is not permitted. No RV's, campers, car camping, or tents are permitted.

Faction Requirements

Please ensure you have read all information regarding your faction.

Tribes

How They Play:

The three tribes of Pantano Verde are competing to become the prominent tribe of the region and take control of the government. The Tribes will do this by interacting with admin roleplayers, gathering resources to trade or sell, or raiding other tribes. On Day One the weakest tribe will be eliminated and its members will need to disperse amongst the remaining two tribes. At the end of day two, only one tribe will remain.
MINIMUM PARTICIPANT AGE: 13 YEARS OLD


Uniform Restrictions:

The Tribes are civilian entities and are not permitted to wear camouflage items except for their tribe-specific pattern. Participants that are registered for a tribe are not permitted to wear a full camouflage outfit, but they may choose to wear one article of clothing (Top or Bottoms, not both) in their tribe-specific camouflage pattern.

  1. Zona: Civilian Clothing / U.S. Desert Tri-Color / Desert Night Camo
  2. Sokol: Civilian Clothing / M81 / Desert 6-Color (Chocolate Chip)
  3. Prikaza: Civilian Clothing / Desert Digital / Woodland Tiger Stripe


Gear Restrictions

The Tribes of Pantano Verde are rag-tag civilian militia in a third-world country. You must look the part, see the list below.


Permitted Gear: GEAR COLOR DOESN'T MATTER

Gear/Headwear can be any color or pattern.

  1. Chest Rigs
  2. LBV/LBE (Vests, Belt Kit, etc.)
  3. Older Style Body Armor (70's-90's Flak Vests, etc.)
  4. Ballcaps, Boonie Hats, Bush Hats, etc.


Non-Permitted Gear:
  1. Helmets
  2. Plate Carriers


Permitted Guns:
  1. M4A1/M16 Variants (With Fixed Front Sight Posts)
  2. AK47/74s (Non-Gucci / Zenitco)
  3. RPK
  4. G3
  5. MP5
  6. Bolt Actions/Lever Actions
  7. Shotguns (No AEG's)
  8. Pistols/Revolvers
  9. FAL
  10. M14
  11. WW2 Guns
  12. PKM (Non-Gucci)
  13. SVD/SVU (Scopes allowed)
  14. UZI
  15. M11
  16. Gaili


Non-Permitted Guns:
  1. Guns With Optics (Except Bolt Action Rifles)
  2. No Belt-Fed's (except PKM)
  3. No M4 Mag Tapped Pistols
  4. Modern Guns NATO/Russian guns (Mk18,AK12,Block 2,416,RPK16 ect.)
  5. Anything else not explicitly listed


REQUIRED ITEMS:
  1. Age appropriate Eye & Face protection
  2. Barrel Bag for Primary Replica
  3. Two Dead Rags (High Vis Red, Orange, Yellow, Pink)
  4. Food & full water bottle/hydration bladder for yourself (There will also be food and water in gameplay accessible to The Tribes)
  5. One Set of Civilian Clothes


SUGGESTED ITEMS:
  1. One Primary Replica
  2. One Pistol Replica
  3. A bag or backpack
  4. A chestrig or LBV/LBE
  5. An article of clothing in your Tribes approved camo pattern
Diplomatic Protection Escort Group (DPEC)

How They Play:

In Pantano Verde the United Kingdom (UK) maintains a diplomatic outpost. During this period of civil strife, the UKs Ambassador has pledged their support to facilitate the transfer of power in Pantano Verde. While the UK wishes this transfer to be peaceful, they will not interfere if a Civil War breaks out. Participants that register for the DPEC will act as the defensive, and if needed, the offensive arm of the UKs Ambassador. The DPEC is charged with the security of the embassy, the Ambassadors person, and other dignitaries working in the region. In addition to their standard mission directive, The DPEC may also be issued non-standard tasking within Pantano Verde.

MINIMUM PARTICIPANT AGE: 15 YEARS OLD


Uniform Restrictions:

The DPEC is a small elite team from a first-world nation, and their gear and uniforms reflect this.

The only permitted camouflage is Multicam (British MTP and US Scorpion is acceptable)


Gear Restrictions


Permitted Gear:
  1. Modern NATO Style Chest Rigs
  2. Modern NATO Style Plate Carriers
  3. Modern NATO Style Helmets (MICH 2000 or newer)
  4. Modern NATO Style Gun Belts/Battle Belts
  5. Multicam Headwear (Ballcaps, Boonie Hats, etc.)


Non-Permitted Gear
  1. Russian Anything
  2. Older Style Gear (ALICE Gear, Chicom, PLCE, ect.)
  3. Older Style Helmets
  4. Black Gear/Headwear


Permitted Guns
  1. M4s (M4A1, Block 2, Block 3, URGI, MK18, etc.)
  2. Pistols
  3. 416s/417s/M27s
  4. SCAR/MK16/MK17
  5. MP7
  6. MCX/MPX
  7. 249
  8. 240
  9. Bolt Action/DMRs (NATO style, with Command Staff Approval)
  10. Certain other replicas (With Command Staff Approval)


Non-Permitted Guns
  1. Russian Anything
  2. Old Style Replicas (Vietnam, WW2, etc.)
  3. Anything else not explicitly listed


REQUIRED ITEMS:
  1. Age appropriate Eye & Face protection
  2. Barrel Bag for Primary Replica
  3. Two Dead Rags (High Vis Red, Orange, Yellow, Pink)
  4. Food & full water bottle/hydration bladder for yourself (There will also be food and water in gameplay accessible to The DPEC)
  5. One Uniform (Top & Bottom) in Multicam (UK MTP OR US SCORPION IS ACCEPTABLE)
  6. One Primary Replica (Recommended Rifle that has 0 MED)
  7. One Modern NATO Style Chestrig/Plate Carrier
  8. One Modern NATO Style Helmet OR Multicam Headwear.
  9. One Set of Civilian Clothes


SUGGESTED ITEMS:
  1. One Pistol Replica
  2. A bag or backpack
Special Reconnaissance Directorate (SRD)

How They Play:

The SRD is operating in Pantano Verde to identify and extract key assets from the region before it becomes a failed state or a hostile warlord takes charge. Participants who register for the SRD should expect long periods without shooting their airsoft guns, as well as moving or staying static through swampy/wet terrain.

MINIMUM PARTICIPANT AGE: 15 YEARS OLD


Uniform Restrictions:

The SRD is a unit from an unknown first-world nation and their gear and uniforms reflect this.

Permitted Camouflage (Must have matching top & bottom in selected pattern)

  1. US M81 Woodland
  2. British DPM Woodland
  3. US Woodland Tiger Stripe


Gear Restrictions


Permitted Gear:
  1. Modern NATO Style Chest Rigs, LBV, LBE
  2. Modern NATO Style Plate Carriers
  3. Modern NATO Style Gun Belts/Battle Belts
  4. Faction Camo Headwear (Ballcaps, Boonie Hats, etc.)


Non-Permitted Gear
  1. Russian Anything
  2. Older Style Gear (ALICE Gear, Chicom, PLCE, ect.)
  3. Modern Helmets
  4. Older Style Helmets
  5. Black Gear/Headwear


Permitted Guns
  1. M4s (M4A1, Block 2, Block 3, URGI, MK18, etc.)
  2. Pistols
  3. 416s/417s/M27s
  4. SCAR/MK16/MK17
  5. MP7
  6. MCX/MPX
  7. 249
  8. 240
  9. Bolt Action/DMRs (NATO style, with Command Staff Approval)
  10. Certain other replicas (With Command Staff Approval)


Non-Permitted Guns
  1. Russian Anything
  2. Old Style Replicas (Vietnam, WW2, etc.)
  3. Anything else not explicitly listed


REQUIRED ITEMS:
  1. Age appropriate Eye & Face protection
  2. Barrel Bag for Primary Replica
  3. Two Dead Rags (High Vis Red, Orange, Yellow, Pink)
  4. Food for two days (2 MRE Minimum) & full water bottles/hydration bladders (2L Minimum) for yourself.
  5. One Uniform (Top & Bottom matching) in US M81, US WOODLAND TIGER STRIPE, or BRITISH DPM WOODLAND
  6. One Primary Replica
  7. One Pistol Replica
  8. One Modern NATO Style Chestrig/LBV/LBE/Plate Carrier
  9. One Article of Faction Camo Headwear (Ballcap, Boonie Hats, etc.)
  10. One Set of Civilian Clothes


SUGGESTED ITEMS:

Rules

Prior to registration, all participants are required to have a thorough understanding of the rules.

Events Specific Rules

Required Items

Required items:

  • Full seal eye protection that is ANSI rated to Z87.1-1989 standards and has retention behind the head.  Eye protection must have factory purpose-built rubber or foam that fully cups the face and eyes.  Standard eye pro with an added seal insertion kit is permitted, so long as the seal is intended for the frame. (i.e. M-frames with helo kits. Subject To Staff Approval.).
  • Faction Specific Clothing and equipment. you are required to meet your factions' requirements. Failure to meet requirements will lead to removal from the event.
  • Boots or Trail Running Shoes.  We strongly suggest that your footwear can drain easily as it is very likely they will get wet.
  • Some form of hydration carrier.  Suggested Camelbak or Ice plate but at minimum a canteen.  (Water will be provided for you at the FOB/Spawn/Roleplayers but you will be responsible for your hydration while on a mission on site.)
  • Mid/Low Capacity Magazines.  You are restricted to mid-cap magazines for all weapons excluding LMG and MMG’s.
  • Two Batteries or Extra Gas.  Though the Field will have batteries, gas, and HPA fills for sale YOU must ensure that you are ready for gameplay.
  • Primary Replica.   All replicas must adhere to the Ballahack Airsoft joule limits and MEDs within those limits found on Ballahackairoft.com under safety/regulations. They also must comply with your faction requirements 
  • Food for a day: Bring enough food and sustainment gear to provide yourself for the duration of the event. This is a continuous event, there are no breaks.

 

Suggested Kit List: The following items are suggested but not required for this event.

Suggested Items:

Wet Weather Gear

Food Bars/ Snacks

Change Of Clothing (For That Ride Home IYKYK )

Age Requirements

  • Players registering for a Tribe must be at least 13 years of age.
  • Players registering for DPEC or SRD must be at least 15 years of age.

Economy & Looting

Red River is primarily a role-playing event, where tribes focus on increasing wealth, resources, and intelligence.This wealth is represented in the form of in-game currency, tribe-specific resources, and other gameplay items. Participants can use in-game currency for all manner of goods and services. All participants are heavily encouraged to bring several lootable items to barter or trade within gameplay. Specific looting rules are based on different denominations of in-game currency. Players cannot use "Real-world" trades to get gameplay items from Role Players (I.E. Trade your gun for a Bandage). In-game items can be received by doing missions, trading other In-game items, or using in-game currency. Players cannot use real money (USD) to buy items on the field from players.

Medics & Respawning

Medics:

At Red River, all participants will be issued a Ballahack Airsoft fake tourniquet (TQ). Upon being shot for the first time and being 'downed', a participant can receive 'Buddy Aid' from any other participant, regardless of faction. The fake TQ must be fully applied to an arm and fastened for the action to be complete. Once the fake TQ is fully applied, the downed player is alive.

If a participant already wearing a fake TQ is shot again, they will require a Medic Water Bottle (Medic Water). Any player can administer Medic Water to the downed player. Once the downed player has consumed the Medic Water, they will return it to the person they received it from, remove the TQ, and become alive again.

RESPAWNS:

Tribes

If there are no nearby friendlies to administer Buddy Aid or Medic Water, there are Tribe Specific Spawns on the field. BEFORE a Participant can decide to travel to their spawn, they must bleed out for THREE MINUTES. During these three minutes, they can be looted. Once the three-minute bleedout is over, participants are permitted to travel to their spawn. If a participant decides to start walking to their spawn, they MUST travel all the way there to reenter gameplay. Participants CAN NOT start traveling to Respawn and then receive Buddy Aid or Medic Water on the way.

Once a member of one of The Tribes has reached their spawn, they must wait for ONE additional minute before they can reenter gameplay. Firefights at Tribal spawn points are strictly prohibited.

DPEG

If there are no nearby friendlies to administer Buddy Aid or Medic Water, there will be a DPEG-Specific spawn Room (Infirmary) in the Embassy. BEFORE a participant can decide to travel to their spawn, they must bleed out for THREE MINUTES. During these three minutes, they can be looted. Once the three-minute bleedout is over, participants are permitted to travel to their spawn. If a participant decides to start walking to their spawn, they MUST travel all the way there to reenter gameplay. Participants CAN NOT start traveling to spawn and then receive Buddy Aid or Medic Water on the way.

Once a member of DPEG has reached their Respawn Room in the Embassy, they must wait for ONE additional minute before they can re-enter gameplay. If there are hostile elements inside the Embassy, members of DPEG may not utilize their spawn, BUT they may receive Buddy Aid OR Medic Water from any other participant in their Respawn Room.

SRD

If there are no nearby friendlies to administer Buddy Aid or Medic Water, there will be an offsite SRD-specific spawn. BEFORE a participant can decide to travel to their Respawn, they must bleed out for THREE MINUTES. During these three minutes, they can be looted. Once the three-minute bleedout is over, participants are permitted to travel to their spawn. If a participant decides to start walking to their Respawn, they MUST travel all the way there to reenter gameplay. Participants CAN NOT start traveling to spawn and then receive Buddy Aid or Medic Water on the way.

Once a member of SRD has reached their off-site Respawn, they must wait for ONE additional minute before they can re-enter gameplay.

Drone Strikes, Mortar Strikes & Smoke Barrage

Certain factions will have access to Drone Strikes, Mortar Strikes, and Smoke Barrages.

Drone Strikes can be used to eliminate all players within a radius of approximately 50 feet, or to target everyone in a building, including friendlies, as well as those within a 5-foot radius of the building. Drone Strikes have unlimited range, and are signified by Air Horn.

Mortar Strikes can be used to eliminate all players within a radius of approximately 50 feet, or to target everyone in a building, including friendlies, as well as those within a 5-foot radius of the building. Mortar Strikes have a limited range based on the location of the physical Mortar Prop, and are signified by Air Horn.

Smoke Barrages can be requested by command staff to help with offensive movements.

OP Specific Rules

All standard rules for Ballahack Airsoft apply except for these specific rules.  (You must fully read and understand all standard rules to attend this event.)

HIT CALLING: Anywhere on your body or gear counts as a hit, FRIENDLY FIRE COUNTS. Gun hits and ricochets do not count.  When you are hit you are to scream and fall down ACT IT OUT.  At this point, you are considered wounded.  You may not talk until you are actively receiving medical aid.  Your body is lifeless and you are dead weight.  To be moved to a medic you must be dragged or carried

MOVING DOWN PLAYERS: WHEN a player is shot, they MAY NOT move under their power. Friendly players must do an assisted move, such as dragging or having the shot player lean on the live player.

BLINDMAN: If there is any type of emergency all players in the AO are to stop fighting, stay where they are, and repeat “blindman”.  Once the situation is resolved Command staff will give the call “Game on” before you can move or continue fighting

GENERAL CONDUCT:  Be a good human being.  Any verbal or physical aggression is strictly prohibited and will result in ejection from the event without a refund.  Any arguing with or disobeying commands from Ballahack Command Staff will result in ejection from the event without refund.  Come with a positive attitude and be the bigger person in any situation.  If you do not know you can do this then do not register for this event.

WAIVER:  All Registering Participants MUST Sign the Ballahack Airsoft Field Digital Waiver 

Roleplayers & Admin

There will be many Admin-designated roleplayers in the game. These characters range from regular people to powerful figures. These roleplayers will be designated with an overt symbol. Players are encouraged to avoid antagonizing roleplayers as they are invincible unless otherwise stated. Roleplayers are included in gameplay to enrich player experience through quests, factions, and trade. Players are encouraged to interact with roleplayers. There will also be multiple photographers and gameplay admin staff, these individuals are not in gameplay and thus not to be engaged.

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