No Fire Zones:
The no fire zone is comprised of the parking lot, staging area, and Pro-Shop. All airsoft guns will have their magazines removed, chambers empty, and barrel bags on BEFORE entering the No Fire Zone. Before leaving the No Fire Zone and entering The Field, players must have all of their age appropriate eye & face protection on. Players may not remove their eye & face protection on The Field, or they will be removed from gameplay.
All boundaries are clearly marked with yellow caution tape. Do not cross outside of or shoot through the yellow caution tape. There is a large three story white house on the property. Stay 50 feet away from the white house at all times.
There is wildlife on The Field, including turtles, squirrels, & snakes. Do not interact with the wildlife. If you see wildlife in a populated area, call for a marshal.
Field Buildings, Obstacles, & Props:
There are many buildings on The Field, some of them two or three story. Do not treat The Field like a parkour course, be smart so as to not injure yourself or someone else. Do not climb buildings, try to rappel off of the second floor, etc. There are also many props, vehicles, & lights on The Field. Do not break, move, or shoot any of the aforementioned objects, unless specifically told it is in play for a specific game.
Lost & Found, & Grenades:
We heavily reccomend that all players label their items. If you lose something, all lost items are turned into the checkout counter, which has a Lost & Found box. If you find something that does not belong to you, please turn it in to a Field Marshal or the staff at the checkout counter. DO NOT pick up airsoft grenades unless you are the thrower. Only the thrower of airsoft grenades may pick them up.
Firearms and Live Ammunition, Any blade longer than 4 inches, Mace, Pepper Spray or any other nonlethal weapon, Improvised airsoft grenades, Pyrotechnic devices (Excluding Enola Gaye EG25 & WP40), Potato guns or any compressed air launcher, Riot shields or ballistic shields. Absolutely no alcohol or drugs are allowed to be consumed on the property. Any player thought to be under the influence of alcohol or drugs will be asked to leave for the day.
Field Marshals are the supreme authority on the field. They are here to give players a fun safe time. Please be respectful and comply with all requests from Marshals. Marshals must be informed of any gameplay problems and real world emergencies. If there is a rule infraction situation, Field Marshals may ask you for your name, call you out as dead, send you back to respawn, OR sit you out for the game or the day depending on the infraction.
ZERO TOLERANCE POLICY:
We have a ZERO TOLERANCE policy for Verbal & Physical aggression. If you feel heated or upset about Airsoft, that would be the time to walk off the field, cool off, and bring any issues you have up to Field Staff.
Please keep your language to a PG rating at all times. We are cultivating a family friendly environment, and need your help to do so.
Blind Man, Real Life Situation:
If there is a serious situation (Life, Limb, or Eye Threatening), the call to stop gameplay is BLIND MAN. After hearing BLIND MAN, stop playing Airsoft, echo the BLIND MAN call, and wait where you are for The Field Staff to assess & handle the situation. Unless you have professional medical training, PLEASE stay where you are for any Blind Man situations. AFter BLIND MAN has been called, gameplay will resume with a "GAME ON" call.
Airsoft is an honor sport, the game hinges on the integrity of the players. A hit ANYWHERE to the body or gear of a player counts as a hit. Ricochets do not count, nor do gun hits, or friendly fire. WHEN IN DOUBT, CALL IT OUT. If you aren't sure whether the Hit was legitimate, call it out anyways. It is better to be cautious than to not call a legitimate Hit. When hit, a player should yell “HIT” as loud as possible, raise their dead rag, and assume a nonthreatening position (Take a knee, sit down, lie down). Dead players may not talk, or communicate in any fashion with other players.
Dead Man Walking:
If you are dead, but sitting in the middle of an active firefight, you may say "DEAD MAN WALKING" & move out of the way of that firefight until it is over. Once the firefight subsides, you may go back to where you were initially Hit.
All players MUST carry two dead rags (HIGH VIS RED, ORANGE, PINK) on them at all times and store them in two separate locations. This rule ensures that if one dead rag is lost the player will not create confusion being “dead” without an available dead rag for their head. DO NOT wear RED head coverings as this can be confusing while you are alive.
Respawn and Medics:
A respawn is a designated area that dead players can walk to, tap and come back to life. Players must go all the way to respawn. They cannot start on the way to respawn and stop for any reason before reaching their respawn point. Medics are designated players who can heal dead frindlies back to life by tapping them for sixty full seconds. Anyone can move a dead friendly player by maintaining physical contact. Medics may not shoot or move while healing a dead player. Medics may only healy dead friendlies on the first floors of buildings unless otherwise briefed.
Rules of Engagement:
Try and aim for center mass when at all possible. Blind firing is not allowed, weapons should always be shouldered and players should have the ability to aim down the sights when firing. All weapons must be on semi automatic inside of buildings. Full auto fire is prohibited within fifty feet. Don’t shoot through small holes or cracks; if your head can fit through the opening, you can shoot through the opening.
Every time you come to The Field, you must get your gun chronoed, even if you've been chronoed before. If you play both days in a weekend, you msut get your gun chronoed Saturday AND Sunday.