No Fire Zones
All no-fire zones will be clearly marked. All airsoft guns will be safed, the magazine will be ejected and a barrel bag must be placed on the gun at all times in no fire zones. Eye protection will be worn at all times outside of the no fire zones.
All boundaries are clearly marked with yellow caution tape. Do not cross outside of or shoot through the yellow caution tape.
Firearms and Live Ammunition, Any blade longer than 4 inches, Mace, Pepper Spray or any other nonlethal weapon, Improvised airsoft grenades, Pyrotechnic devices(Excluding Enola Gaye EG25 & WP40), Potato guns or any compressed air launcher, Riot shields or ballistic shields. Absolutely no alcohol or drugs are allowed to be consumed on the property.
Field Marshals are the supreme authority on the field. They are here to give players a fun safe time. Please be respectful and comply with all requests from Marshals. Marshals must be informed of any gameplay problems and real world emergencies.
Airsoft is an honor sport, the game hinges on the integrity of the players. A hit anywhere to the body or gear of a player counts as a hit. Ricochets do not count, nor do gun hits, or friendly fire. When hit a player should yell “HIT” as loud as possible, raise his or her dead rag, and assume a nonthreatening position. Dead players may not talk, or communicate in any fashion with other players.
All players MUST carry two dead rags (HIGH VIS RED, ORANGE, PINK) on them at all times and store them in two separate locations. This rule ensures that if one dead rag is lost the player will not create confusion being “dead” without an available dead rag for their head. REFRAIN from wearing RED head coverings as this can be confusing while you are alive.
Respawn and MedicsA respawn is a designated area that dead players can walk to, tap and come back to life. Players must go all the way to respawn. They cannot start on the way to respawn and stop for any reason before reaching their respawn point. Medics are designated players who can heal dead frindlies back to life by tapping them for sixty full seconds. Anyone can move a dead friendly player by maintaining physical contact. Medics may not shoot or move while healing a dead player. Medics may only healy dead friendlies on the first floors of buildings unless otherwise briefed.Rules of Engagement
Try and aim for center mass when at all possible. Blind firing is not allowed, weapons should always be shouldered and players should have the ability to aim down the sights when firing. All weapons must be on semi automatic inside of buildings. Full auto fire is prohibited within fifty feet. Don’t shoot through small holes or cracks; if your head can fit through the opening, you can shoot through the opening.