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The Wild V

Description

The Wild V
(Wild West Airsoft Roleplay Ballahack)
March 23th / 24th 2023

The Wild West Airsoft role-play event returns to Ballahack and it's bigger and better than ever.  This event takes place Saturday March 23th and Sunday March 24th. This two-day adventure throws players into the Town of Ballahack struggling to develop in the late 1800s. Players can essentially do whatever they want but there may be severe consequences with the law or worse. This game is based on roleplaying as your character as you strive towards money, power, land ownership, or whatever you want from this world.

The event is a two-day experience! Early Access price is $130 if registered before February 23rd and Standard $150  if placed after February 23rd , 

Registration includes free in game food and drinks, and a raffle ticket for Sunday.

March 25th 2023

  Day 1

Parking Begins

  0700

Processing Begins

  0730

Briefing

  1000

Game Start

  1015

Game End

  1700



March 26th 2023

  Day 2

Parking Begins

  0700

Processing Begins

  0730

Briefing

  1000

Game Start

  1045

Game End

  1700

Raffles

  1730


WAIVERS: ALL PLAYERS MUST HAVE SIGNED WAIVER WITHIN THE LAST CALENDAR YEAR. SIGN HERE

REFUNDS: Ballahack Airsoft event tickets are non-refundable unless the event is canceled. 

TRANSFERS: Event tickets are non-transferable.

CAMPING: Camping is not permitted. No RV's, campers, car camping, or tents are permitted. 

Field Setup: Players will NOT be allowed on the field prior to the event (The Day Before, or the day of) to setup structures, encampments, or the likes of. 

ALL PLAYERS MUST MEET the clothing / weapons requirements found below.



GUNS:

The Wild takes place in the Old West in the 1890s, as such players are expected to look and act the part. Weapons are restricted to the below photos. If your Airsoft Replica is not included in the below photos, please email fieldops@ballahackairsoft.com OR message our facebook page for approval.

GEAR:

Gear should also represent the time period and atmosphere. Ballahack Airsoft reserves the right to deny players entry if their clothing/gear does not match the atmosphere. This is the event for Cowboys and Cowgirls, not Operators. Do not show up in ANY modern military kit. We reserve the right to reject you without refund if you don’t follow these rules.

 

Refund Policy

Please note that the tickets cannot be refunded or transferred to another person.

$130.00 USD
$150.00 USD

Event Specific Rules

1. Field Marshals

Field Marshals are the supreme authority on the field. They are present in order to maintain a safe and fun environment. Disobeying, disrespecting, and/or arguing with a marshal is strictly prohibited. Field marshals must be informed of any violations of field or game rules. FIELD MARSHALS MUST BE INFORMED IMMEDIATELY OF ANY FIELD EMERGENCY SITUATIONS.

2. Hit Calling

Airsoft is an honor sport! Honor, Integrity and Respect go hand-in-hand with quality gameplay. All players must call their hits! All direct hits to any part of a player’s body are valid; whether a player is hit in the chest, head, or pinky. Gun hits and ricochets do not count; however, if a player is not certain, when in doubt, call it out. THERE IS A 60 SECOND BLEED OUT TIME AFTER A PLAYER IS HIT.

- When hit, a player must yell as loudly and clearly as possible “HIT” or scream violently.

- All hit players must immediately drop to the ground as if actually hit, or at minimum take a knee.

- To visually signify a hit, dead rags must be placed on top of the head, and the player’s weapon and/or hands must be raised over their head.

- While a player is “dead” they are not allowed to speak words other than “medic”, “respawning”, or “dead man walking” in order to ensure no “dead” player can communicate information to his/her team (enemy positions, etc.) until they have been “healed” by a medic or has respawned.

- Players cannot speak while being “healed” by a medic.

- When hit, a player must yell as loudly and clearly as possible “HIT” or scream violently.

- All hit players must immediately drop to the ground as if actually hit, or at minimum take a knee.

- To visually signify a hit, dead rags must be placed on top of the head, and the player’s weapon and/or hands must be raised over their head.

- While a player is “dead” they are not allowed to speak words other than “medic”, “respawning”, or “dead man walking” in order to ensure no “dead” player can communicate information to his/her team (enemy positions, etc.) until they have been “healed” by a medic or has respawned.

- Players cannot speak while being “healed” by a medic.

3. Medics

There are no classical medics at The Wild, instead any player possessing a Bandage (More on this later) can heal any other player. When healing another survivor, the individual using the Bandage cannot fire their weapon without having to restart counting to 60 with the Bandage.

4. Resapwns

If a Bandage is not readily available players can utilize one of several community Respawns. Players must travel all the way to respawn if they decide to respawn. Players cannot start on the way to respawn and end up being healed via Bandage. Players must wait at respawn for THREE minutes before they can enter gameplay. Players are encouraged to remain calm at respawn as they are community respawns and players may be in the awkward situation of respawning next to hostile players. Firefights at respawn points are strictly prohibited.

5. Chrono & Minimum Engagement Distances

All players must chronograph every weapon they use before entering gameplay. Marshals must chronograph and tape each replica. Standard Chrono regulations apply, and minimum engagement distances apply. (All info can be found on Ballahack’s website under rules and regulations.)

6. Rules of Engagement

All players are to use control when in firefights.

Blind firing over ledges or around corners is strictly prohibited. You may not shoot through a hole or crack that you cannot fit your head through.

Grenade kills are allowed only in cases in which a BB from a grenade hits a live player. There is no radius for grenade kills. You may not throw Thunder B’s in Conex boxes. Melee kills are not permitted.

7. Bandages

The Field is providing Bandages for this event. Bandages are gameplay items that allow players to heal their companions. Players must hold the Bandage against a dead player for one minute. Once the live player has counted one minute the “wounded” player is considered alive. Bandages cannot be looted. Players cannot self-heal with a Bandage, however they can let other players heal them with their own Bandage.

 

8. Looting & The Economy

The Wild is at its heart a role-playing event, concordantly a large part of the game is accruing wealth. This wealth is represented in the form of in-game currency and random gameplay items. Players can use in-game currency for all manner of goods and services. All players are requested to bring several lootable items to barter in gameplay. Specific looting rules based on different denominations of in-game currency.

9. Roleplayers & Admin

There will be a multitude of Admin-designated roleplayers in the game. These characters range from beggars to merchants to powerful characters. These roleplayers will be designated with an overt symbol. Players are encouraged to avoid antagonizing roleplayers as they are invincible. Roleplayers are included in gameplay to enrich player experience through quests, factions, and trade. Players are encouraged to interact with roleplayers. There will also be multiple photographers and gameplay admin staff, these individuals are not in gameplay and thus not to be engaged.

10. Attitude

The Wild is a unique experience; there are very few airsoft events that come close to creating an environment akin to The Wild. There are many trying situations that might arise from this game however all players are expected to behave in a mature, friendly manner, even when the game gets intense. Any instances of verbal or physical aggression are grounds for immediate banning from the field.

Clothing Requirements

airsoft wild west ballahack clothing requirements

Approved Replicas

Approved Replicas Continued

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