First Timers Play Free 7/20 or 7/21, $25 Friday Night Games Weekly
First Timers Play Free 7/20 or 7/21, $25 Friday Night Games Weekly
Sold Out

The Wild V

Description

The Wild V
(Wild West Airsoft Roleplay Ballahack)
March 23th / 24th 2024

The Wild West Airsoft role-play event returns to Ballahack and it's bigger and better than ever.  This event takes place Saturday March 23th and Sunday March 24th. This two-day adventure throws players into the Town of Ballahack struggling to develop in the late 1800s. Players can essentially do whatever they want but there may be severe consequences with the law or worse. This game is based on roleplaying as your character as you strive towards money, power, land ownership, or whatever you want from this world.

The event is a two-day experience! 

Pricing Tier System:

Pre 2/12/24 :         $130.00

2/12/24- 3/1/24:  $150.00

After 3/1/24:      $170.00

Registration includes free in game food and drinks, and a raffle ticket for Sunday.

March 23rd 2023

  Day 1

Parking Begins

  0700

Processing Begins

  0730

Briefing

  1000

Game Start

  1030

Game End

  1700



March 24th 2023

  Day 2

Parking Begins

  0700

Processing Begins

  0730

Briefing

  1000

Game Start

  1015

Game End

  1700

Raffles

  1730


WAIVERS: ALL PLAYERS MUST HAVE SIGNED WAIVER WITHIN THE LAST CALENDAR YEAR. SIGN HERE

REFUNDS: Ballahack Airsoft event tickets are non-refundable unless the event is canceled. 

TRANSFERS: Event tickets are non-transferable.

CAMPING: Camping is not permitted. No RV's, campers, car camping, or tents are permitted. 

Field Setup: Players will NOT be allowed on the field prior to the event (The Day Before, or the day of) to setup structures, encampments, or the likes of. 

ALL PLAYERS MUST MEET the clothing / weapons requirements found below. 



GUNS:

The Wild takes place in the Old West in the 1890s, as such players are expected to look and act the part. Weapons are restricted to the below photos. If your Airsoft Replica is not included in the below photos, please email fieldops@ballahackairsoft.com OR message our facebook page for approval.

GEAR:

Gear should also represent the time period and atmosphere. Ballahack Airsoft reserves the right to deny players entry if their clothing/gear does not match the atmosphere. This is the event for Cowboys and Cowgirls, not Operators. Do not show up in ANY modern military kit. We reserve the right to reject you without refund if you don’t follow these rules.

 

Refund Policy & Ticket Transfers

TICKETS ARE NON-REFUNDABLE

Ticket Transfers will be permitted for the year of 2024. Ticket Transfers will be permitted up until a week before an event after which ticket transfers will not be available. Individuals selling tickets for more than the event cost will have their tickets refunded and barred from the event.

To Transfer A Ticket:

  1. Once a customer purchases a ticket, they will receive a ticket notification email with the link to access their ticket. You will need to go to this email.
  2. Click on view your ticket, and you will be sent to your ticket page.
  3. To transfer the ticket you can enter the name and email address of the person to whom the ticket will be transferred then click on"Update Ticket Details."
  4. Once you click on Update Ticket Detail ticket will show that it is no longer valid showing the email address where the ticket was transferred to and when it was transferred. 
  5. All Information applied to the ticket for the new attendee must be accurate and must have all terms agreed upon before arrival to the event. Failure to agree to the terms or provide inaccurate information will delay your processing time.

After this point, your ticket is no longer in your possession. We recommend that you only transfer tickets to people that you know. Ballahack Airsoft will not be involved in 3rd Party Sales, so it is important that ensure that you are buying a ticket from a reputable source.

Event Specific Rules

1. Field Marshals

Field Marshals are the supreme authority on the field. They are present to maintain a safe and fun environment. Disobeying, disrespecting, and/or arguing with a marshal is strictly prohibited. Field marshals must be informed of any violations of field or game rules. FIELD MARSHALS MUST BE INFORMED IMMEDIATELY OF ANY FIELD EMERGENCY SITUATIONS.

2. Hit Calling

Airsoft is an honor sport! Honor, Integrity, and Respect go hand-in-hand with quality gameplay. All players must call their hits! All direct hits to any part of a player’s body are valid; whether a player is hit in the chest, head, or pinky. Gun hits and ricochets do not count; however, if a player is not certain when in doubt, call it out. There is a 3-minute bleed-out period in which players can be looted. After 3-minuets a player can then proceed to spawn.

- When hit, a player must yell as loudly and clearly as possible “HIT” or scream violently.

- All hit players must immediately drop to the ground as if hit, or at minimum take a knee.

- To visually signify a hit, dead rags must be placed on top of the head, and the player’s weapon and/or hands must be raised over their head.

- While a player is “dead” they are not allowed to speak words other than “medic”, “respawning”, or “dead man walking” to ensure no “dead” player can communicate information to his/her team (enemy positions, etc.) until they have been “healed” by a medic or has respawned.

- Players cannot speak while being “healed” by a medic.

3. Medics

There are no classical medics at The Wild, instead any player possessing a Bandage (More on this later) can heal any other player. When healing another survivor, the individual using the Bandage cannot fire their weapon without having to restart counting to 60 with the Bandage.

4. Resapwns

Players can utilize one of several community Respawns if a Bandage is not readily available. Players must travel all the way to respawn if they decide to respawn. Players cannot start on the way to respawn and end up being healed via Bandage. Players must also have completed their Three-minute bleed out before respawning. Players must wait at respawn for ONE minute before they can enter gameplay. Players are encouraged to remain calm at respawn as they are community respawns and players may be in the awkward situation of spawning next to hostile players. Firefights at respawn points are strictly prohibited.

5. Chrono & Minimum Engagement Distances

All players must chronograph every weapon they use before entering gameplay. Marshals must chronograph and tape each replica. Standard Chrono regulations apply, and minimum engagement distances apply. (All info can be found on the Ballahack website under rules and regulations.)

6. Rules of Engagement

All players are to use control when in firefights.

Blind firing over ledges or around corners is strictly prohibited. You may not shoot through a hole or crack that you cannot fit your head through.

Melee kills are not permitted.

7. Bandages

The Field is providing Bandages for this event. Bandages are gameplay items that allow players to heal their companions. Players must hold the Bandage against a dead player for one minute. Once the live player has counted one minute the “wounded” player is considered alive. Bandages cannot be looted. Players cannot self-heal with a Bandage, however, they can let other players heal them with their Bandage.

 

8. Looting & The Economy

The Wild is at its heart a role-playing event, concordantly a large part of the game is accruing wealth. This wealth is represented in the form of in-game currency and random gameplay items. Players can use in-game currency for all manner of goods and services. All players are required to bring several lootable items to barter in gameplay. Specific looting rules are based on different denominations of in-game currency. Players cannot use "Real-world" trades to get gameplay items from Roleplayers (I.E. Trade your gun for a Bandage). In-game items can be received by doing quests, trading other In-game items, or using in-game currency. Players cannot use real money (USD) to buy items on the field from players.

9. Roleplayers & Admin

There will be many Admin-designated roleplayers in the game. These characters range from regular people to powerful figures. These roleplayers will be designated with an overt symbol. Players are encouraged to avoid antagonizing roleplayers as they are invincible unless otherwise stated. Roleplayers are included in gameplay to enrich player experience through quests, factions, and trade, and players are encouraged to interact with roleplayers. There will also be multiple photographers and gameplay admin staff, these individuals are not in gameplay and thus not to be engaged.

10. Attitude

The Wild is a unique experience; there are very few airsoft events that come close to creating an environment akin to The Wild. Many trying situations might arise from this game however all players are expected to behave in a mature, friendly manner, even when the game gets intense. Any instances of verbal or physical aggression are grounds for immediate banning from the field.

Dress Code

To develop an atmosphere that allows participants to immerse themselves in a new world. It is required that players follow the dress code. Failure to follow the dress code will result in rejection from the event without a refund. Participants must wear appropriate clothing to maintain a family-friendly environment. Wearing only undergarments is not allowed.

airsoft wild west ballahack clothing requirements

Approved Replicas

Approved Replicas Continued

Other Approved Replicas:
  • Gold Smoke Wagon

Rentals

Ticket Transfers

Ticket Transfers will be permitted for the year of 2024. Ticket Transfers will be permitted up until a week before an event. Individuals selling tickets for more than the event cost will have their tickets refunded and barred from the event.

To Transfer A Ticket:

  1. Once a customer purchases a ticket, they will receive a ticket notification email with the link to access their ticket. You will need to go to this email.
  2. Click on view your ticket, and you will be sent to your ticket page.
  3. To transfer the ticket you can enter the name and email address of the person to whom the ticket will be transferred then click on"Update Ticket Details."
  4. Once you click on Update Ticket Detail ticket will show that it is no longer valid showing the email address where the ticket was transferred to and when it was transferred. 

After this point, your ticket is no longer in your possession. We recommend that you only transfer tickets to people that you know. Ballahack Airsoft will not be involved in 3rd Party Sales, so it is important that ensure that you are buying a ticket from a reputable source.

Observers & External Media

Observers and other external media is not permitted at our events. Participants without a valid ticket will not be permitted onto the field.

Search