Join Hundreds of players this weekend!
Join Hundreds of players this weekend!
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The Wild: A New Dawn

Description

The Wild: A New Dawn
(Wild West Airsoft Roleplay Ballahack)
March 21st / 22nd 2026

Freetown burned… but it did not stay dead.

Opal returned with wealth enough to bend the land itself, rebuilding the settlement larger and stronger than before. She named it Cartwright, a city raised on memory and ambition. A mayor was appointed, not elected; Buddy Rhodes, the first to ever hold the office, restored to power under a new banner.

To the north, Jellystone remains under the steady hand of Johnny the Heart. Order stands—for now. But whispers follow Johnny wherever he goes, and the people have begun to wonder what their mayor is hiding.

Westward, Bearman has withdrawn into the wilds. There, at the Bear’s Den, law is replaced by nature, and only strength decides who belongs.

Edwin Cartwright, haunted by loss, seeks unity among rivals who would rather see him fail. His calls for cooperation echo across the land, unanswered and strained.

In Cartwright, Preacher Johanna Lupinjager has built his church, preaching purity and vigilance. He insists the threat was never destroyed—only waiting.

Then Uncle Jam arrived in Jellystone, to learn the truth behind his son’s death, reopening wounds the Wild never allowed to heal.

The event is a two-day experience and has an included night phase Saturday! 

Pricing Tier System:

2/12/24- 3/1/26:        $149.99

After 3/1/26:               $169.99

Registration includes free in game food and drinks, and a raffle ticket for Sunday.

March 21st 2026

  Day 1

Parking Begins

  7:15AM

Processing Begins

  8:00AM

Briefing

  10:00AM

Game Start

  10:30AM

Game End

  5:00PM

Night Phase Start

  6:00PM

Night Phase End

  8:30PM

March 22nd 2026

  Day 2

Parking Begins

 7:00AM

Processing Begins

 7:30AM

Briefing

 10:00AM

Game Start

 10:15AM

Game End

  5:00PM

Raffles

  5:30PM

 

WAIVERS: ALL PLAYERS MUST HAVE SIGNED WAIVER WITHIN THE LAST CALENDAR YEAR. 

REFUNDS: Ballahack Airsoft event tickets are non-refundable unless the event is canceled. 

CAMPING: Camping is not permitted. No RV's, campers, car camping, or tents are permitted. 

Field Setup: Players will NOT be allowed on the field prior to the event (The Day Before, or the day of) to setup structures, encampments, or the likes of. 

ALL PLAYERS MUST MEET the clothing / weapons requirements found below. 



GUNS:

The Wild takes place in the Old West in the late 1890s, as such players are expected to look and act the part. Weapons are restricted to the below photos. If your Airsoft Replica is not included in the below photos, please email admin@ballahackairsoft.com OR message our facebook page for approval.

GEAR:

Gear should also represent the time period and atmosphere. Ballahack Airsoft reserves the right to deny players entry if their clothing/gear does not match the atmosphere. This is the event for Cowboys and Cowgirls, not Operators. Do not show up in ANY modern military kit. We reserve the right to reject you without refund if you don’t follow these rules.

Refund Policy

TICKETS ARE NON-REFUNDABLE

$149.99 USD
$170.00 USD

Event Specific Rules

1. Field Marshals

Field Marshals are the supreme authority on the field. They are present to maintain a safe and fun environment. Disobeying, disrespecting, and/or arguing with a marshal is strictly prohibited. Field marshals must be informed of any violations of field or game rules. FIELD MARSHALS MUST BE INFORMED IMMEDIATELY OF ANY FIELD EMERGENCY SITUATIONS.

2. Hit Calling

Airsoft is an honor sport! Honor, Integrity, and Respect go hand-in-hand with quality gameplay. All players must call their hits! All direct hits to any part of a player’s body are valid; whether a player is hit in the chest, head, or pinky. Gun hits and ricochets do not count; however, if a player is not certain when in doubt, call it out. There is a 3-minute bleed-out period in which players can be looted. After 3-minutes a player can then proceed to spawn.

- When hit, a player must yell as loudly and clearly as possible “HIT” or scream violently.

- All hit players must immediately drop to the ground as if hit, or at minimum take a knee.

- To visually signify a hit, dead rags must be placed on top of the head, and the player’s weapon and/or hands must be raised over their head.

- While a player is “dead” they are not allowed to speak words other than “medic”, “respawning”, or “dead man walking” to ensure no “dead” player can communicate information to his/her team (enemy positions, etc.) until they have been “healed” by a medic or has respawned.

- Players cannot speak while being “healed” by a medic.

3. Healing

Healing

Players begin the game with no ability to heal. If a player is hit, they must bleed-out for 3 minuets and then proceed directly to respawn.

Bandages (In-World Healing)

During gameplay, players may purchase or earn bandages through quests or other in-world methods.

  • A bandage may only be used on the player who owns it.
  • Bandages cannot be applied to other players.
  • A player must have another player apply their bandage for it to take effect.

- A Bandage must be fully wrapped around a limb and secured on itself to be properly applied.
- If a bandage is not applied before the bleed out time lapses, the player has bled out and must follow the respawn procedure.

Effect of a Bandage

Once applied, the bandage allows the player to remain in the fight instead of going to respawn.

However:

  • If the bandaged player is hit again, they must complete their 3-minute bleed-out and then respawn as normal.

Reset on Respawn

When a player respawns, all healing effects reset.

  • The player should roll up their bandage and store it for use in their next life cycle.
    .

4. Respawns

Respawn Procedure

First Respawn Requirement

The first time a player respawns, they are required to report to The Undertakers graveyard.

  • The Undertaker will have them spend time customizing their gravestone before returning to play.

Future Respawns

After the first respawn, players may use the community-designated respawn points for the remainder of the game.

Players must travel all the way to respawn if they decide to respawn. Players cannot start on the way to respawn and end up being healed via Bandage.

Players must also have completed their Three-minute bleed out before respawning. Players must wait at respawn for ONE minute before they can enter gameplay.

Players are encouraged to remain calm at respawn as they are community respawns and players may be in the awkward situation of spawning next to hostile players.

Firefights at respawn points are strictly prohibited.

5. Chrono & Minimum Engagement Distances

All players must chronograph every weapon they use before entering gameplay. Marshals must chronograph and tape each replica. Standard Chrono regulations apply, and minimum engagement distances apply. (All info can be found on the Ballahack website under rules and regulations.)

6. Rules of Engagement

All players are to use control when in firefights.

Blind firing over ledges or around corners is strictly prohibited. You may not shoot through a hole or crack that you cannot fit your head through.

Melee kills are not permitted.

7. Bandages

The Field is providing Bandages for this event. Bandages are gameplay items that allow players to be healed.

Bandages are not used in the same way they have been used in years past. Read Medics for more information.

 

8. Looting & The Economy

The Wild is at its heart a role-playing event, concordantly a large part of the game is accruing wealth. This wealth is represented in the form of in-game currency and random gameplay items. Players can use in-game currency for all manner of goods and services. All players are encouraged to bring several lootable items to barter in gameplay. Specific looting rules are based on different denominations of in-game currency. Players cannot use "Real-world" trades to get gameplay items from Roleplayers (I.E. Trade your gun for a Bandage). In-game items can be received by doing quests, trading other In-game items, or using in-game currency. Players cannot use real money (USD) to buy items on the field from players.

9. Roleplayers & Admin

There will be many Admin-designated roleplayers in the game. These characters range from regular people to powerful figures. These roleplayers will be designated with an overt symbol. Players are encouraged to avoid antagonizing roleplayers as they are invincible unless otherwise stated. Roleplayers are included in gameplay to enrich player experience through quests, factions, and trade, and players are encouraged to interact with roleplayers. There will also be multiple photographers and gameplay admin staff, these individuals are not in gameplay and thus are not to be engaged.

10. Attitude

The Wild is a unique experience; there are very few airsoft events that come close to creating an environment akin to The Wild. Many trying situations might arise from this game however all players are expected to behave in a mature, friendly manner, even when the game gets intense. Any instances of verbal or physical aggression are grounds for immediate banning from the field.

Dress Code

To develop an atmosphere that allows participants to immerse themselves in a new world. It is required that players follow the dress code. Failure to follow the dress code will result in rejection from the event without a refund. Participants must wear appropriate clothing to maintain a family-friendly environment. Wearing only undergarments is not allowed.

airsoft wild west ballahack clothing requirements

Approved Replicas

Approved Replicas Continued

Other Approved Replicas:
  • Gold Smoke Wagon

Rentals

Observers & External Media

Observers and other external media is not permitted at our events. Participants without a valid ticket will not be permitted onto the field.

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