Join us this weekend for Airsoft Action!
Join us this weekend for Airsoft Action!
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Zombies 9

Description

Zombies 9
(Airsoft Zombie Apocalypse Ballahack)
Saturday October 24th, 2026

Ballahack Airsoft will be providing free .bbs to all players from Elite Force. Each survivor will be issued a small amount of ammo to start each phase and must rely on finding supply cases during gameplay to increase their ammunition supplies.  This adds a whole new factor to the survival objectives and increase the effectiveness and threat of the zombies.

SURVIVORS: Survivors will be split into two groups (Survivor Group A and Survivor Group B) on-site the day of the event.

Registration includes a Custom Z Patch, free water all day, and a raffle ticket for the Raffle.

October 24th, 2026

  

Parking Begins

  7:00am

Processing Begins

  7:30am

Briefing

  9:30am

Phase 1 Start

  10:15am

Phase 1 End

  12:15pm

Phase 2 Rally

  12:30pm

Phase 2 Start

  12:45pm

Phase 2 End

  2:45pm

Phase 3 Rally

  3:00pm

Phase 3 Start

  3:15pm 

Phase 3 End

  5:15pm

Raffle

  5:45pm



WAIVERS: ALL PLAYERS MUST HAVE SIGNED WAIVER WITHIN THE LAST CALENDAR YEAR. 

REFUNDS: Ballahack Airsoft event tickets are non-refundable unless the event is canceled. 

TRANSFERS: Event tickets are non-transferable.

CAMPING: Camping is not permitted. No RV's, campers, car camping, or tents are permitted. 

Field Setup: Players will NOT be allowed on the field prior to the event (The Day Before, or the day of) to setup structures, encampments, or the likes of. 

 

ALL PLAYERS MUST MEET the clothing / weapons requirements found below.

Pricing Tier System:

Pre 8/1/25 :         $65.00

After 8/1/25:      $85.00

 

 

 

Refund Policy

TICKETS ARE NON-REFUNDABLE

$65.00 USD
$85.00 USD

Event Specific Rules

Event Structure

Phase One is two hours long. In phase one Group A Survivors will be the only ones with weapons and will be fighting Group B (Roleplaying as zombies) and the admin specialty zombies. This is how we will achieve the overwhelming zombie horde effect.

Phase Two is two hours long. In phase one Group B Survivors will be the only ones with weapons and will be fighting Group A (Roleplaying as zombies) and the admin specialty zombies. This is how we will achieve the overwhelming zombie horde effect.

Phase Three is two hours long. In phase three Group A Survivors and Group B survivors will have weapons and will be fighting each other and the admin zombie group Group. Both Groups will be tasked with final attempts to achieve survival. Survival can only be achieved by a small percentage of the groups. In this phase, there will be a signal that designates when players become permanent zombies after being killed by one.  The horde will grow.

Atmosphere & Attitude

Survivors: To create an immersive environment we are encouraging players to dress as civilian survivors. Plate carriers and chest rigs are allowed in camouflage but please do not try to look like a full-blown Operator. Try to look like a civilian who has scavenged for their gear.

Z is a unique experience. It requires everyone involved to see the bigger picture of creating an incredible experience you can’t get anywhere else. There are many trying situations that might arise from this game however all players are expected to behave in a mature, friendly manner, even when the game gets intense. Any instances of verbal or physical aggression are grounds for immediate banning from the field.

Guns & Restictions

This event will only allow PISTOLS, SHOTGUNS, and BOLT-ACTION RIFLES that are shooting under 1.49 joules regardless of weight bb used. We have limited weapon use for this class of guns to ensure we can create the quality experience we desire to give the player as well as protect Zombie Role-Players.

There will be NO FULL AUTO at this event.

PISTOLS: Your pistol must be what is widely considered a pistol. It cannot be considered an SMG (Sub-Machine Gun). Pistols CANNOT have stocks on them for this event. A pistol is allowed to have full-auto capability but CANNOT be used on full-auto.

-Gas Blowback Pistols will be chronoed with .20 gram bbs and must be under 1.49 joules (400 fps with .20s).

– Gas Non-Blowback Pistols will be chronoed with .40 gram bbs to account for possible joule creep and must be under 1.49 joules (283 fps with .40s).

-AEPs (Airsoft Electric Pistols) / Springer Pistols will be chronoed with .20 gram bbs and must be under 1.49 joules (400 fps with .20s).

SHOTGUNS: Shotguns must be used in semi-auto or single-pump settings. A shotgun can have full-auto capability but CANNOT be used on full-auto. NO ELECTRIC SHOTGUNS.

-Spring Powered Shotguns will be chronoed with .20 gram bbs and must be under 1.49 joules (400 fps with .20s).

-Gas-powered shotguns will be chronoed with .40 gram bbs to account for possible joule creep and must be under 1.49 joules (283 fps with .40s).

BOLT ACTION / LEVER ACTION RIFLES: A bolt action or lever action rifle must only be able to fire one round at a time. Scopes are allowed to be used.

-ALL BOLT ACTION /LEVER ACTION RIFLES will be chronoed with .40 gram bbs to account for possible joule creep and must be under 1.49 joules (283 fps with .40s). NO ACCEPTIONS!

-TO BE CLEAR: No AEGs, SMGs, LMGs, MMGs, or Rifles (Apart from Bolt Action or Lever Action) can be used at this event.

-No winding high-capacity magazines, No Midcap Adapters for Pistols or shotguns.

-No Melee weapons

-No smoke or pyrotechnics

-No Grenade Launchers / 203 grenades

-No knives, blades, crowbars, axes, etc.

Thunder Bs, Tornados, and other non-pyro grenades will be allowed.

1. Field Marshals

Field Marshals are the supreme authority on the field. They are present to maintain a safe and fun environment. Disobeying, disrespecting, and/or arguing with a marshal is strictly prohibited. Field marshals must be informed of any violations of field or game rules. FIELD MARSHALS MUST BE INFORMED IMMEDIATELY OF ANY FIELD EMERGENCY SITUATIONS.

2. Hit Calling and Getting Destroyed By Zombies

Human survivors are not fighting each other during Phases One and Two. Friendly fire will not count unless both friendlies are engaging each other. During Phase Three if a survivor hits an enemy team survivor anywhere on their body or gear that player is dead or wounded. Gun hits and ricochets do not count. The downed player can either wait to be bandaged or return to their respawn. Players are encouraged to aim center mass and avoid head shots when engaging zombies. When a zombie gets hit they are to drop to the ground. A zombie cannot be shot while on the ground. A downed zombie has the choice to wait one minute on the ground and then re-animate as a live zombie by standing up with their dead rag put away, or to hold their dead rag in the air, stand up, and return to spawn. A zombie without a dead rag while standing up is considered a live zombie and can be shot.

Zombies kill humans by successfully pulling off one of the colored flags hanging from a human's waist. If the flag is pulled, the human must drop to the ground, tuck any remaining flags into their pocket, wait 30 seconds, and then reanimate as a zombie until shot by a live human.  After they are shot they can then apply their dead rag and go respawn as a zombie. 

This changes after a certain point in phase 3 where there will be no more human spawns.

ALL PLAYERS MUST HAVE TWO DEAD RAGS ON THEM

3. Medics

There are no classical medics at Z. During Phases One and Two there will be no use of medical supplies. During Phase Three a medic bandage can be used on a human survivor who has been shot by the opposing survivor team. The bandage must be fully wrapped around a wounded player's limb, the “medic” must then apply pressure to the bandage area for thirty seconds before removing the bandage. Once the bandage is off, the wounded player is now healed.

4. Chrono & Minimum Engagement Distances

All players must have marshals chronograph every weapon they use before entering gameplay.

If ANY WEAPON fires 1 fps over the previously stated limit of 1.49 joules out of 5 shots the weapon will be DENIED. (PLEASE KNOW YOUR GUN, we do not like denying players but will for the safety of others)

– NO FULL AUTO PERIOD–

There is NO minimum engagement distance for weapons under 1.49 joules.

5. Respawns

Human Survivors will have a single fixed respawn point during each of the three phases.

During Phase Three Survivor Group A and Survivor Group B will have separate respawns.

Respawns are instantaneous and players are invincible while touching their spawn point.

Zombies cannot go with 100 ft of a human respawn. Zombie Role-Players will have multiple respawn points during each phase. If a Zombie chooses to not re-animate and go to a spawn point they must continue to a spawn point. Zombies are invincible at their spawns and cannot be fired upon.

6. Zombie Agression

Zombies are not to have significant physical contact with other players. Situational awareness is imperative so as to not step on inevitable dead bodies all over the place.

Zombies will be led by Zombie Role-player Admins. Zombies must follow general instructions given by said Admin and must adhere to zombie speed levels (Walk, Shamble, Jog, Run)

7. Eye & Face Protection

Eye Protection- All eye protection must be fully sealed, be rated to ANSI Z87.1, and have retention behind the head. Mesh goggles are not allowed unless another form of eye protection is worn underneath.

Age Restrictions:

18+ can wear just full seal glasses with retention; however full face protection is still recommended. Lower face protection is strongly encouraged.

16 and 17-year-olds must wear full-seal goggles, they must also wear lower mesh or hard plastic that covers the lower face.

12, 13, 14, and 15-year-olds must wear full-seal goggles and mesh or hard plastic lower face protection that covers the lower face and ears or a full-face paintball mask.

10-11 year olds must wear a full paintball mask.

Observers & External Media

Observers and other external media is not permitted at our events. Participants without a valid ticket will not be permitted onto the field.

Lodging

*VALID UNTIL 9/24/25*

We have partnered with a local hotel(s) to give a group rate for a discounted stay. Please use the link below to book:

Tru by Hilton(Click Here)
Hampton by Hilton(Click Here)

If you wish to camp, we recommend Chesapeake Campground. They are about 17 minutes away.

Chesapeake Campground (Click Here)

Zombies After Dark

New this year for zombies is an Optional Night Phase. This phase will happen after the raffle. You must have a Z8 ticket to participate.

The Night Segment is a Non-Airsoft portion of the Event. Replicas are to be left in vehicles.

Know Yourself and Know your Limits

This one-of-a-kind, fun, and action packed experience in Z lets players brave the horrors of what was once thought as a safe place.

Trying situations might arise from this game however all players are expected to behave in a mature, friendly manner, even when the game gets intense. Any instances of verbal or physical aggression are grounds for immediate banning from the field.

Field Guides

Field Guides are the supreme authority on the field. They are present to maintain a safe and fun environment. Disobeying, disrespecting, and/or arguing with a marshal is strictly prohibited. Field marshals must be informed of any violations of field or game rules.FIELD GUIDES MUST BE INFORMED IMMEDIATELY OF ANY FIELD EMERGENCY SITUATIONS.

Roleplayers

There will be Admin-designated roleplayers in the game. Roleplayers are included in gameplay to enrich player experience. Players are encouraged to interact with roleplayers.

Your Life

Survivors are issued a Glow Necklace. Survivors are not permitted to hide or obscure this necklace. it must be worn on-top of your clothing.

When your necklace is removed from your body, you have been eliminated and are now a zombie for the duration of the phase. It's now your turn to turn humans.
You only have one life. Use it wisely.

Physical Contact

Players will be hunted in the game from player zombies. It is that persons job to remove your glow necklace. Similar to flag football, there will be physical contact between you and that zombie. You cannot use other participants as human shields or hold those participants to an area

Leaving The Play Area


Players should only leave the play are if they need to use the restroom. Players are not permitted into the parking lot for any other reasons. Going to the parking area for any other reason will result in forfeiture of your Glow Necklace.

Items

You will find items during the experience that will range from gameplay items to snacks and drinks. You are not permitted to steal items from another player.

Teamwork

This is an event that will require you to work with your peers to survive, come to the event with this attitude.

Have Fun!

This event is Fun and will be an experience for you to remember. Come expecting a great time and have an awesome attitude.

Zombies After Dark takes place in the same area that Zombies 8 takes place in. Players should come dressed for the Weather but expect to be moving around a lot. The same costuming restrictions for Zombies 8 are in effect for Zombies After Dark.

Players MUST wear closed-toed shoes or boots. We strongly recommend you wear footwear with ankle support.

Ballahack Airsoft reserves the right to deny players if their kit does not match the atmosphere.

If you do not match the requirements, you will not be part of the experience.

BANNED ITEMS / CLOTHING

  • No Airsoft Guns
  • Metal weapons of any kind
  • No Flashlights
  • No Use of Phone Flashlights
  • No Night Vision
  • No Thermal
  • No Infrared Vision Devices
  • No Knives / Tools
  • (Additional Banned items for the field in standard rules and The Wild rules)

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